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author Dominik Laskowski <domlaskowski@google.com> 2021-07-27 21:09:34 -0700
committer Dominik Laskowski <domlaskowski@google.com> 2021-07-27 21:12:18 -0700
commit989de3d470dca6df8319be87c8f60c0fdc092b25 (patch)
tree43257f3a66ec2328bf54e5978874c3f43c6f338f /libs/input/SpriteController.cpp
parentacccd67afc0816199c340f68ddde127d6bff8055 (diff)
Use ui::LayerStack
Bug: 182939859 Test: Build Change-Id: I4658471996939713a6330a9c4a7d05cf4c91833a
Diffstat (limited to 'libs/input/SpriteController.cpp')
-rw-r--r--libs/input/SpriteController.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/input/SpriteController.cpp b/libs/input/SpriteController.cpp
index acd8bced0612..12c6a32bd0ad 100644
--- a/libs/input/SpriteController.cpp
+++ b/libs/input/SpriteController.cpp
@@ -169,7 +169,8 @@ void SpriteController::doUpdateSprites() {
// If surface is a new one, we have to set right layer stack.
if (update.surfaceChanged || update.state.dirty & DIRTY_DISPLAY_ID) {
- t.setLayerStack(update.state.surfaceControl, update.state.displayId);
+ t.setLayerStack(update.state.surfaceControl,
+ ui::LayerStack::fromValue(update.state.displayId));
needApplyTransaction = true;
}
}