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author Robin Lee <rgl@google.com> 2023-03-31 00:09:56 +0000
committer Robin Lee <rgl@google.com> 2023-03-31 14:19:05 +0000
commit8ffedf11e398f9a6aa8b30cff5f06b102fd54536 (patch)
treef6eb7d363601de0a5d35bfe5cba0adb67caba7df /libs/input/SpriteController.cpp
parent3724ca17593c9cc423501ea042910539b8fffce2 (diff)
Cancel current animation instead of candidate
Otherwise everything along the way confidently ignores this and Keyguard doesn't even see the timeout and force-abort coming when it hits. This leaves an animation timer running for 950ms which sets occlude status on finish callback and causes unpleasant race conditions. Change-Id: I7b3dcd06e7483fde745a1d56dfee7c4efc262ed7 Test: atest android.server.wm.KeyguardTests Test: specific case to be added in b/274003805 Bug: 275650364
Diffstat (limited to 'libs/input/SpriteController.cpp')
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