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| author | 2023-03-31 00:09:56 +0000 | |
|---|---|---|
| committer | 2023-03-31 14:19:05 +0000 | |
| commit | 8ffedf11e398f9a6aa8b30cff5f06b102fd54536 (patch) | |
| tree | f6eb7d363601de0a5d35bfe5cba0adb67caba7df /libs/input/SpriteController.cpp | |
| parent | 3724ca17593c9cc423501ea042910539b8fffce2 (diff) | |
Cancel current animation instead of candidate
Otherwise everything along the way confidently ignores this
and Keyguard doesn't even see the timeout and force-abort
coming when it hits. This leaves an animation timer running
for 950ms which sets occlude status on finish callback and
causes unpleasant race conditions.
Change-Id: I7b3dcd06e7483fde745a1d56dfee7c4efc262ed7
Test: atest android.server.wm.KeyguardTests
Test: specific case to be added in b/274003805
Bug: 275650364
Diffstat (limited to 'libs/input/SpriteController.cpp')
0 files changed, 0 insertions, 0 deletions