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| author | 2020-08-10 12:00:40 -0400 | |
|---|---|---|
| committer | 2021-05-26 18:13:02 -0700 | |
| commit | 8cf0a2a2922ae696bc2127b4d4dd467cafbdc809 (patch) | |
| tree | 8543b651b0ae12e801b9549e8851c5e8c9dee4c2 /libs/input/SpriteController.cpp | |
| parent | 6af74807f258bbe6cb60a346594fc930c673196b (diff) | |
setCurrentState(DESTROYED) called from main thread
Also address timing issues with bouncing calls between 2 handlers. In
particular, make sure that after a tile is DESTROYED, the state doesn't
change anymore due to leftover refreshState calls.
This sometimes would be caused as the result of an earlier tile added as
a callback on something that replies on add.
Make sure that tests that instantiate a QSTileImpl use the main looper
for the passed handler.
Test: atest TileServiceTest BooleanTileServiceTest
Test: manual, open QSCustomizer that destroys tiles
Test: atest SystemUITests
Change-Id: I77c61f743510cdcca54fa37cd26062a3c96bd649
Merged-In: I77c61f743510cdcca54fa37cd26062a3c96bd649
(cherry picked from commit 3744d134add89693e1241abda0de7750ab1f7638)
Diffstat (limited to 'libs/input/SpriteController.cpp')
0 files changed, 0 insertions, 0 deletions