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author Beverly <beverlyt@google.com> 2024-04-11 19:19:34 +0000
committer Beverly <beverlyt@google.com> 2024-04-11 19:22:07 +0000
commit3f4b04b81c4b59b17a0407f7d594feaf7ddd04fb (patch)
tree15a3953dcb9a839b03ab24b8cbb37185fbcc4275 /libs/input/SpriteController.cpp
parent6c27c89c4db4cf9959e0d1ee41f15b3ed39f414f (diff)
Check KeyguardTransitionInteractor for the current keyguard state
Don't check KeyguardBypassController or the AlternateBouncerInteractor for whether the alternate bouncer is visible. It's possible that we just started transitioning away from the alternate bouncer, but those states are already reporting isAltBouncerShowing=false. Instead, it's more robust to check whether we're currently in the KeyguardTransition state for the alternate bouncer which will include when we're transitioning away from the AlternateBouncer but haven't finished into the next state (for example, GONE). Test: atest BiometricsUnlockControllerTest Fixes: 332885570 Flag: None Change-Id: Iea1496f6ba4be62eef57ba2040b7b43c7e730126
Diffstat (limited to 'libs/input/SpriteController.cpp')
0 files changed, 0 insertions, 0 deletions