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author TreeHugger Robot <treehugger-gerrit@google.com> 2021-08-13 21:06:32 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2021-08-13 21:06:32 +0000
commit24beb0a31da6b4bf33353b20b2ad2640d0f8981a (patch)
treebbd1f41e1cb0f2df0e3552149b193c5dfb88151f /libs/input/SpriteController.cpp
parent2ba398a34648095599c708779d749e730da6c5af (diff)
parent989de3d470dca6df8319be87c8f60c0fdc092b25 (diff)
Merge "Use ui::LayerStack"
Diffstat (limited to 'libs/input/SpriteController.cpp')
-rw-r--r--libs/input/SpriteController.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/input/SpriteController.cpp b/libs/input/SpriteController.cpp
index d10e68816d28..0c6dac02453a 100644
--- a/libs/input/SpriteController.cpp
+++ b/libs/input/SpriteController.cpp
@@ -168,7 +168,8 @@ void SpriteController::doUpdateSprites() {
// If surface is a new one, we have to set right layer stack.
if (update.surfaceChanged || update.state.dirty & DIRTY_DISPLAY_ID) {
- t.setLayerStack(update.state.surfaceControl, update.state.displayId);
+ t.setLayerStack(update.state.surfaceControl,
+ ui::LayerStack::fromValue(update.state.displayId));
needApplyTransaction = true;
}
}