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author Justin Weir <justinweir@google.com> 2023-11-16 15:51:57 -0500
committer Justin Weir <justinweir@google.com> 2023-12-01 16:40:22 -0500
commitf957aabaa152bd26a8d87801ab01754f5a64e8f0 (patch)
tree6bfff462c0291901c60641f256a52b39805da131 /libs/input/PointerController.cpp
parent73164f71df14fef1e31fc9b3e8c96c33b5fc658d (diff)
Replace ShadeStateEvents.onPanelCollapsingChanged with a flow
Adds ShadeAnimationInteractor to tell dependents about non-manual shade animations. "Closing" is used instead of "Collapsing" because the replaced event fired only when going from QS to Gone/Keyguard but not from QS to Shade (go/shade-glossary). Bug: 300245110 Test: updated and ran existing tests Test: added tests for ShadeAnimationInteractor Test: manual. Held shade mostly closed then lifted finger. Flag: ACONFIG com.android.systemui.scene_container DEVELOPMENT Change-Id: Id5165770f16aa1566f45936c092529a0c31b4a21
Diffstat (limited to 'libs/input/PointerController.cpp')
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