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author Evan Rosky <erosky@google.com> 2024-07-18 15:25:40 -0700
committer Evan Rosky <erosky@google.com> 2024-08-09 14:37:07 -0700
commitd2ab1f7f77cef6fec5a6cdf98bb753b7348858f1 (patch)
tree4cb764226998161dfcc054ba684763445629d37c /libs/input/PointerController.cpp
parent4fa24d0b07bb36d6b92c934f0eff4e447f979f6d (diff)
Assorted Prefactors for cause/effect tracking
These are some mechanical code rearrangements that are separated out to reduce noise in later CLs. The goal is to reduce the amount of plumbing a little for the next CLs but more-importantly, make the really broad plumbing CL "trivially" mechanical given its sheer size. Changes here focus on: - Extracting transition instead of proxying through controller in some cases. - Splitting up methods which can have lifecycle effects based on some parameters into methods that do vs methods that don't. - Removing unused overloads Bug: 325114242 Test: Existing tests pass, non-functional refactor Flag: EXEMPT refactor Change-Id: I112262ad62087ff53cfe7109497a0a1f29e97601
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