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author | 2023-12-06 09:52:07 +0000 | |
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committer | 2023-12-06 12:30:16 +0000 | |
commit | aa6bc87df0fdbc174000885e76f75224af406b23 (patch) | |
tree | c2539f8a01fad5b439fb379d6b584950a188dd0b /libs/input/PointerController.cpp | |
parent | 339674afab1cea139567ffb5c0b679cd09bcd4b7 (diff) |
New naming for NestedScrollBehavior
The new naming better reflects what happens when you have nested
scrolling.
If you make a scroll gesture that's partially consumed by the scrollable
and you reach the edge, there are 3 possible behaviors:
- EdgeNoPreview: you don't show the next scene
- EdgeWithPreview: you show a preview of the next scene
- EdgeAlways: you go directly to the next scene.
Test: atest SceneGestureHandlerTest
Bug: 291053278
Flag: NA
Change-Id: I38d24252386f2be338243810978cf781abb87470
Diffstat (limited to 'libs/input/PointerController.cpp')
0 files changed, 0 insertions, 0 deletions