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| author | 2023-11-15 12:12:38 +0100 | |
|---|---|---|
| committer | 2023-11-15 12:15:11 +0100 | |
| commit | 5be587fb63401911bb567f4f45a33f3a01fd5bb4 (patch) | |
| tree | 9a312c1388fe8963f27f6f62cc7616c653fa598d /libs/input/PointerController.cpp | |
| parent | 3a5727875630c6004ef8ec08ab22cdd88261305c (diff) | |
Add STLState.isTransitioning(from?, to?)
This CL adds a SceneTransitionLayoutState.isTransitioning() utility to
easily check whether we are transitiong (optionally between two scenes).
We also pass the STLState in SceneScope so that scenes can easily access
it.
Bug: 291071158
Test: SceneTransitionLayoutStateTest
Flag: NA
Change-Id: Ic5def4bd28222004ad172f24648b589d1819cca4
Diffstat (limited to 'libs/input/PointerController.cpp')
0 files changed, 0 insertions, 0 deletions