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author omarmt <omarmt@google.com> 2024-08-13 16:39:13 +0000
committer omarmt <omarmt@google.com> 2024-08-14 20:54:37 +0000
commit47f03223fe34dcd4b03d55e0e41465bb62d5665f (patch)
tree4ef016de624a3dbb14874a738ebe58491d40f884 /libs/input/PointerController.cpp
parent44488a440f18db6e5e82eafeda08b079e0165e85 (diff)
STL: Reset PriorityNestedScrollConnection on first pointer down
Context: ag/28322124 moved the DraggableHandler from NestedScrollToSceneNode to SwipeToSceneNode. During this move, we overlooked the possibility of a scrollable component unexpectedly disappearing from the composition, resulting in the loss of some events. The most important is "pointer up", which triggers the "onPreFling()" call, serving as a signal to reset the tracking of the scroll consumed by the SceneTransitionLayout children. This could cause a flickering effect because specific transitions might not be terminated at the appropriate time. In this CL, we introduce a new approach to reset the tracking. When the first pointer is detected on the screen, the tracker of the scroll already consumed is reset. Test: atest NestedScrollToSceneTest Bug: 336710600 Flag: com.android.systemui.scene_container Change-Id: If91d86531839cf16778b7818acfe8c9192ef0fa0
Diffstat (limited to 'libs/input/PointerController.cpp')
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