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| author | 2023-08-22 13:51:12 -0700 | |
|---|---|---|
| committer | 2023-08-22 13:52:05 -0700 | |
| commit | 3468cd94064c4924e9c130726e3e7fca37ebbb53 (patch) | |
| tree | 5aa2a60a1786b3d493c9a3c099f2e0ca411a7ae8 /libs/input/PointerController.cpp | |
| parent | 8a9733fc8d5b28b548363dde908eb342a2e62939 (diff) | |
[wm] schedule a traversal when animation ends
When a window animation runs, we boost the frame rate to
max, overriding any framerate that the app sets. We were missing
an update to window framerate which meant after a screen
rotation, the app would be stuck at the max framerate.
Fix this by scheduling a traversal when the animation ends.
Bug: 284271661
Test: see steps in bug
Change-Id: I9f0ff7153078d005a34db9c2d98bdbc9d36e9657
Diffstat (limited to 'libs/input/PointerController.cpp')
0 files changed, 0 insertions, 0 deletions