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author Vishnu Nair <vishnun@google.com> 2023-08-22 13:51:12 -0700
committer Vishnu Nair <vishnun@google.com> 2023-08-22 13:52:05 -0700
commit3468cd94064c4924e9c130726e3e7fca37ebbb53 (patch)
tree5aa2a60a1786b3d493c9a3c099f2e0ca411a7ae8 /libs/input/PointerController.cpp
parent8a9733fc8d5b28b548363dde908eb342a2e62939 (diff)
[wm] schedule a traversal when animation ends
When a window animation runs, we boost the frame rate to max, overriding any framerate that the app sets. We were missing an update to window framerate which meant after a screen rotation, the app would be stuck at the max framerate. Fix this by scheduling a traversal when the animation ends. Bug: 284271661 Test: see steps in bug Change-Id: I9f0ff7153078d005a34db9c2d98bdbc9d36e9657
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