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| author | 2023-05-05 16:18:00 -0700 | |
|---|---|---|
| committer | 2023-05-05 16:18:00 -0700 | |
| commit | 2bff4a96cfdb650b229020c3cbccdbc1aaf2fc1e (patch) | |
| tree | fab9dd7fd5e771db69a041b0423d5b6c7ccee4c6 /libs/input/PointerController.cpp | |
| parent | 05a834b1d84b25138a8033ac47492b98d11ac53b (diff) | |
Don't prematurely apply finishT in taskview handler
The finish-transaction is supposed to be applied by the
transition player since the order matters. By applying it
in TaskViewTransitions, it was causing operations to run
out-of-order leaving broken surface hierarchies. This
removes the erroneous apply() calls.
Also, set surface position to 0,0 on surfaceChanged to
match surfaceCreated -- otherwise we end up with a double
offset.
Bug: 277759491
Test: open new homecontrols from dream (observe no offset),
then close them via the X button (should return to dream).
Change-Id: I4527df33b29ad93045928d8e73b0698a36d95081
Diffstat (limited to 'libs/input/PointerController.cpp')
0 files changed, 0 insertions, 0 deletions