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author Evan Rosky <erosky@google.com> 2023-05-05 16:18:00 -0700
committer Evan Rosky <erosky@google.com> 2023-05-05 16:18:00 -0700
commit2bff4a96cfdb650b229020c3cbccdbc1aaf2fc1e (patch)
treefab9dd7fd5e771db69a041b0423d5b6c7ccee4c6 /libs/input/PointerController.cpp
parent05a834b1d84b25138a8033ac47492b98d11ac53b (diff)
Don't prematurely apply finishT in taskview handler
The finish-transaction is supposed to be applied by the transition player since the order matters. By applying it in TaskViewTransitions, it was causing operations to run out-of-order leaving broken surface hierarchies. This removes the erroneous apply() calls. Also, set surface position to 0,0 on surfaceChanged to match surfaceCreated -- otherwise we end up with a double offset. Bug: 277759491 Test: open new homecontrols from dream (observe no offset), then close them via the X button (should return to dream). Change-Id: I4527df33b29ad93045928d8e73b0698a36d95081
Diffstat (limited to 'libs/input/PointerController.cpp')
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