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| author | 2023-01-11 22:24:35 +0000 | |
|---|---|---|
| committer | 2023-01-18 00:12:11 +0000 | |
| commit | 15fdab5651b8725c47c92196c29c4ba5d8a826fc (patch) | |
| tree | 730d2fa30e10d2417486c2e31d4815fab35c3902 /libs/input/PointerController.cpp | |
| parent | f7d063c360216cce4f6877dbdb87eef4314024a4 (diff) | |
Optimize drawMesh APIs by utilizing a cached GPU based mesh
Utilize a GPU based mesh that is cached during the lifecycle a draw list
is active.
Bug: b/265044322
Test: atest CtsUiRenderingTestCases:MeshTest
Change-Id: I6baa2ed027324018c31fd40d10a8f91814a4b469
Diffstat (limited to 'libs/input/PointerController.cpp')
0 files changed, 0 insertions, 0 deletions