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author Angel Aguayo <xxayedawgxx@google.com> 2023-01-11 22:24:35 +0000
committer Angel Aguayo <xxayedawgxx@google.com> 2023-01-18 00:12:11 +0000
commit15fdab5651b8725c47c92196c29c4ba5d8a826fc (patch)
tree730d2fa30e10d2417486c2e31d4815fab35c3902 /libs/input/PointerController.cpp
parentf7d063c360216cce4f6877dbdb87eef4314024a4 (diff)
Optimize drawMesh APIs by utilizing a cached GPU based mesh
Utilize a GPU based mesh that is cached during the lifecycle a draw list is active. Bug: b/265044322 Test: atest CtsUiRenderingTestCases:MeshTest Change-Id: I6baa2ed027324018c31fd40d10a8f91814a4b469
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