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author Michael Wright <michaelwr@google.com> 2014-04-01 15:43:43 -0700
committer Michael Wright <michaelwr@google.com> 2014-04-01 15:43:43 -0700
commitf46b5d466dc423509bfa5352c038b14cac5496e8 (patch)
tree48991affc17bbed7039efe797829e809ed190316 /libs/input/EventHub.cpp
parentd08c864784b5d416805aee502e5294b0188a7bd8 (diff)
Misc. buttons aren't gamepad keys.
BUTTON_[1-9] are intended to be misc. buttons so the kernel will assign them to non-gamepad devices. As such, we shouldn't treat them as belonging to gamepads at all. Bug: 13432364 Change-Id: I9495760f2379e44785b9ce1cf018b6db7f6cb0f4
Diffstat (limited to 'libs/input/EventHub.cpp')
-rw-r--r--libs/input/EventHub.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/libs/input/EventHub.cpp b/libs/input/EventHub.cpp
index fc324f8ce677..ed63b2db61a2 100644
--- a/libs/input/EventHub.cpp
+++ b/libs/input/EventHub.cpp
@@ -1059,10 +1059,6 @@ static const int32_t GAMEPAD_KEYCODES[] = {
AKEYCODE_BUTTON_L2, AKEYCODE_BUTTON_R2,
AKEYCODE_BUTTON_THUMBL, AKEYCODE_BUTTON_THUMBR,
AKEYCODE_BUTTON_START, AKEYCODE_BUTTON_SELECT, AKEYCODE_BUTTON_MODE,
- AKEYCODE_BUTTON_1, AKEYCODE_BUTTON_2, AKEYCODE_BUTTON_3, AKEYCODE_BUTTON_4,
- AKEYCODE_BUTTON_5, AKEYCODE_BUTTON_6, AKEYCODE_BUTTON_7, AKEYCODE_BUTTON_8,
- AKEYCODE_BUTTON_9, AKEYCODE_BUTTON_10, AKEYCODE_BUTTON_11, AKEYCODE_BUTTON_12,
- AKEYCODE_BUTTON_13, AKEYCODE_BUTTON_14, AKEYCODE_BUTTON_15, AKEYCODE_BUTTON_16,
};
status_t EventHub::openDeviceLocked(const char *devicePath) {