diff options
author | 2018-08-14 13:30:17 -0400 | |
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committer | 2018-08-29 10:22:03 -0400 | |
commit | c8e22a653297837da9a80b0ba65f6854c8986c96 (patch) | |
tree | 7344df1a8aff45ccbf5b9ffb5b4de49499cc7c94 /libs/hwui/VkLayer.cpp | |
parent | 660bb2f3a1dde0b5cca5c8293bf0e72d47b2b6fc (diff) |
TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
Diffstat (limited to 'libs/hwui/VkLayer.cpp')
-rw-r--r-- | libs/hwui/VkLayer.cpp | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/libs/hwui/VkLayer.cpp b/libs/hwui/VkLayer.cpp deleted file mode 100644 index 30fba7ae7d9b..000000000000 --- a/libs/hwui/VkLayer.cpp +++ /dev/null @@ -1,40 +0,0 @@ -/* - * Copyright (C) 2017 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "VkLayer.h" - -#include "renderstate/RenderState.h" - -#include <SkCanvas.h> -#include <SkSurface.h> - -namespace android { -namespace uirenderer { - -void VkLayer::updateTexture() { - sk_sp<SkSurface> surface; - SkImageInfo info = SkImageInfo::MakeS32(mWidth, mHeight, kPremul_SkAlphaType); - surface = SkSurface::MakeRenderTarget(mRenderState.getGrContext(), SkBudgeted::kNo, info); - surface->getCanvas()->clear(SK_ColorBLUE); - mImage = surface->makeImageSnapshot(); -} - -void VkLayer::onVkContextDestroyed() { - mImage = nullptr; -} - -}; // namespace uirenderer -}; // namespace android |