diff options
| author | 2014-07-08 13:59:49 -0700 | |
|---|---|---|
| committer | 2014-07-08 14:14:55 -0700 | |
| commit | dcba6725e8b9d3eba9ad7a01258d6aa974feafba (patch) | |
| tree | 994a519302533fc1073eeafda8bf74933531dd56 /libs/hwui/TreeInfo.h | |
| parent | 114c68cec40a995fb6f3ef0ab110ee8b59ab0cba (diff) | |
Fix layers lifecycle issues
Bug: 16118540
Fix an issue where we could have a reference to a Layer after
the GL context was destroyed
Change-Id: I7bfd909d735ca6b942ebe188fc10099422eb6d95
Diffstat (limited to 'libs/hwui/TreeInfo.h')
| -rw-r--r-- | libs/hwui/TreeInfo.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/libs/hwui/TreeInfo.h b/libs/hwui/TreeInfo.h index 9746ac53906e..de09755803b6 100644 --- a/libs/hwui/TreeInfo.h +++ b/libs/hwui/TreeInfo.h @@ -58,15 +58,6 @@ public: // animators, but potentially things like SurfaceTexture updates // could be handled by this as well if there are no listeners MODE_RT_ONLY, - // The subtree is being detached. Maybe. If the RenderNode is present - // in both the old and new display list's children then it will get a - // MODE_MAYBE_DETACHING followed shortly by a MODE_FULL. - // Push any pending display list changes in case it is detached, - // but don't evaluate animators and such as if it isn't detached as a - // MODE_FULL will follow shortly. - MODE_MAYBE_DETACHING, - // Destroy all hardware resources, including DisplayListData, in the tree. - MODE_DESTROY_RESOURCES, }; explicit TreeInfo(TraversalMode mode, RenderState& renderState) |