diff options
author | 2023-10-31 02:01:06 +0000 | |
---|---|---|
committer | 2023-11-07 22:48:57 +0000 | |
commit | 417accdcaac72dffce9039c971cb867fcf279653 (patch) | |
tree | cf9fb964f30abf7972b8584bd0d5ccdaa185b8cf /libs/hwui/TreeInfo.cpp | |
parent | 10614f6487059a631cda474e820a6e6ff33e208d (diff) |
refactor(force invert): use enum/intdef for force dark type in setForceDark() functions
This allows the RenderNode to differentiate between normal force dark
and force force-dark (force invert color). In the next CL we will treat
force invert slightly differently, not allowing devs to opt-out of force
dark in individual Views/RenderNodes.
This also sets us up to specify a "force light" mode for force invert,
if we ever need it.
Bug: 282821643
Test: atest ViewRootImplTest
Change-Id: I8cc0fe099cccabdd09ea072aca1e70527e91e1a8
Diffstat (limited to 'libs/hwui/TreeInfo.cpp')
-rw-r--r-- | libs/hwui/TreeInfo.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/TreeInfo.cpp b/libs/hwui/TreeInfo.cpp index 750f869e2551..a3b02d825e02 100644 --- a/libs/hwui/TreeInfo.cpp +++ b/libs/hwui/TreeInfo.cpp @@ -24,7 +24,7 @@ TreeInfo::TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContex : mode(mode) , prepareTextures(mode == MODE_FULL) , canvasContext(canvasContext) - , disableForceDark(canvasContext.useForceDark() ? 0 : 1) + , disableForceDark(canvasContext.getForceDarkType() == ForceDarkType::NONE ? 1 : 0) , screenSize(canvasContext.getNextFrameSize()) {} } // namespace android::uirenderer |