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author Tyler Freeman <fuego@google.com> 2023-10-31 02:01:06 +0000
committer Tyler Freeman <fuego@google.com> 2023-11-07 22:48:57 +0000
commit417accdcaac72dffce9039c971cb867fcf279653 (patch)
treecf9fb964f30abf7972b8584bd0d5ccdaa185b8cf /libs/hwui/TreeInfo.cpp
parent10614f6487059a631cda474e820a6e6ff33e208d (diff)
refactor(force invert): use enum/intdef for force dark type in setForceDark() functions
This allows the RenderNode to differentiate between normal force dark and force force-dark (force invert color). In the next CL we will treat force invert slightly differently, not allowing devs to opt-out of force dark in individual Views/RenderNodes. This also sets us up to specify a "force light" mode for force invert, if we ever need it. Bug: 282821643 Test: atest ViewRootImplTest Change-Id: I8cc0fe099cccabdd09ea072aca1e70527e91e1a8
Diffstat (limited to 'libs/hwui/TreeInfo.cpp')
-rw-r--r--libs/hwui/TreeInfo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/TreeInfo.cpp b/libs/hwui/TreeInfo.cpp
index 750f869e2551..a3b02d825e02 100644
--- a/libs/hwui/TreeInfo.cpp
+++ b/libs/hwui/TreeInfo.cpp
@@ -24,7 +24,7 @@ TreeInfo::TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContex
: mode(mode)
, prepareTextures(mode == MODE_FULL)
, canvasContext(canvasContext)
- , disableForceDark(canvasContext.useForceDark() ? 0 : 1)
+ , disableForceDark(canvasContext.getForceDarkType() == ForceDarkType::NONE ? 1 : 0)
, screenSize(canvasContext.getNextFrameSize()) {}
} // namespace android::uirenderer