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author Romain Guy <romainguy@google.com> 2010-08-23 21:05:08 -0700
committer Romain Guy <romainguy@google.com> 2010-08-24 17:18:14 -0700
commitfb8b763f762ae21923c58d64caa729b012f40e05 (patch)
tree013792d41f32bff4dd35e6d53eebac711c513729 /libs/hwui/TextureCache.cpp
parenta1f1174b396cda7bdff469a2e974a737600c5eb0 (diff)
Use only one GL context per process, share chaches.
Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
Diffstat (limited to 'libs/hwui/TextureCache.cpp')
-rw-r--r--libs/hwui/TextureCache.cpp27
1 files changed, 23 insertions, 4 deletions
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index 2e8a8be3cf86..753c5446b5bc 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -19,6 +19,7 @@
#include <GLES2/gl2.h>
#include "TextureCache.h"
+#include "Properties.h"
namespace android {
namespace uirenderer {
@@ -27,19 +28,37 @@ namespace uirenderer {
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
+TextureCache::TextureCache():
+ mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting texture cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
+ }
+
+ init();
+}
+
TextureCache::TextureCache(uint32_t maxByteSize):
mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {
- mCache.setOnEntryRemovedListener(this);
-
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
- LOGD("Maximum texture dimension is %d pixels", mMaxTextureSize);
+ init();
}
TextureCache::~TextureCache() {
mCache.clear();
}
+void TextureCache::init() {
+ mCache.setOnEntryRemovedListener(this);
+
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
+ LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
+}
+
///////////////////////////////////////////////////////////////////////////////
// Size management
///////////////////////////////////////////////////////////////////////////////