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author John Reck <jreck@google.com> 2014-11-19 16:33:47 -0800
committer John Reck <jreck@google.com> 2014-11-20 07:38:00 -0800
commitb13de07f0b26953115f4315bc7417ca87c70594b (patch)
tree616090c7a28c41ac65b802e3e63c7283aa3fbfe5 /libs/hwui/TextureCache.cpp
parent04b6a6d3a17e40599d90ccabc6a8481a62dd2ae1 (diff)
If the surface is lost, release it
Bug: 18403246 Surface#isValid() is used throughout ViewRootImpl to determine Surface validity. However, this will return true until Surface#release() is called, even if the underlying BufferQueue is abandoned. We have a very strong signal from EGL that the Surface is now dead, so use that signal to call Surface#release() so ViewRootImpl's isValid() usage will be valid. Change-Id: Ib355560ef4ca7625c3c784174863d2d55267d93d
Diffstat (limited to 'libs/hwui/TextureCache.cpp')
0 files changed, 0 insertions, 0 deletions