summaryrefslogtreecommitdiff
path: root/libs/hwui/TextureCache.cpp
diff options
context:
space:
mode:
author Romain Guy <romainguy@google.com> 2013-02-06 16:51:04 -0800
committer Romain Guy <romainguy@google.com> 2013-02-07 12:11:22 -0800
commit3bbacf27c0be1bae4e4483577fc89ae3113abe5d (patch)
tree102ffa5362c1782af27f2f0abad3e9f481479e79 /libs/hwui/TextureCache.cpp
parentc2a972131f1870042eb63847d4b24fbe718d8e3f (diff)
Add a RenderBuffer object to store stencil buffers.
Bug #7146141 This change is needed to add a render buffer cache to avoid creating and destroying stencil buffers on every frame. This change also allows the renderer to use a 1 bit or 4 bit stencil buffer whenever possible. Finally this change fixes a bug introduced by a previous CL which causes the stencil buffer to not be updated in certain conditions. The fix relies on a new optional parameter in drawColorRects() that can be used to avoid performing a quickReject on rectangles generated by the clip region. Change-Id: I2f55a8e807009887b276a83cde9f53fd5c01199f
Diffstat (limited to 'libs/hwui/TextureCache.cpp')
-rw-r--r--libs/hwui/TextureCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index abf2d98f1901..5cff5a552aed 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -219,7 +219,7 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
// We could also enable mipmapping if both bitmap dimensions are powers
// of 2 but we'd have to deal with size changes. Let's keep this simple
- const bool canMipMap = Caches::getInstance().extensions.hasNPot();
+ const bool canMipMap = Extensions::getInstance().hasNPot();
// If the texture had mipmap enabled but not anymore,
// force a glTexImage2D to discard the mipmap levels