diff options
| author | 2013-09-24 18:44:54 -0700 | |
|---|---|---|
| committer | 2013-09-25 22:31:31 +0000 | |
| commit | 318ae7bb92869d99a05388c598ad105e7aa4cdbd (patch) | |
| tree | 45220c2560535adb2b4c4dc81470ce7c20347d27 /libs/hwui/TextureCache.cpp | |
| parent | 8e4b16d67851ad5eb91c82955b3c3d59f0770b6b (diff) | |
Take SkBitmap's stride into account when uploading textures
Bug #10151807
Change-Id: I7ba4804fa3619088fea70eb55f10519fff0bf5f0
Diffstat (limited to 'libs/hwui/TextureCache.cpp')
| -rw-r--r-- | libs/hwui/TextureCache.cpp | 29 |
1 files changed, 20 insertions, 9 deletions
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp index a63cac663515..ed0a79aac56a 100644 --- a/libs/hwui/TextureCache.cpp +++ b/libs/hwui/TextureCache.cpp @@ -240,20 +240,20 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege switch (bitmap->getConfig()) { case SkBitmap::kA8_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, - GL_UNSIGNED_BYTE, bitmap->getPixels()); + uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), + texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); texture->blend = true; break; case SkBitmap::kRGB_565_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); - uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, - GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); + uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), + texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); texture->blend = false; break; case SkBitmap::kARGB_8888_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); - uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, - GL_UNSIGNED_BYTE, bitmap->getPixels()); + uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), + texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); // Do this after calling getPixels() to make sure Skia's deferred // decoding happened texture->blend = !bitmap->isOpaque(); @@ -293,17 +293,28 @@ void TextureCache::uploadLoFiTexture(bool resize, SkBitmap* bitmap, SkCanvas canvas(rgbaBitmap); canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL); - uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), height, + uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels()); } -void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height, - GLenum type, const GLvoid * data) { +void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, + GLsizei width, GLsizei height, GLenum type, const GLvoid * data) { + // TODO: With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer + // if the stride doesn't match the width + const bool useStride = stride != width && Extensions::getInstance().hasUnpackRowLength(); + if (useStride) { + glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); + } + if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); } + + if (useStride) { + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + } } }; // namespace uirenderer |