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author Romain Guy <romainguy@google.com> 2010-07-01 18:26:52 -0700
committer Romain Guy <romainguy@google.com> 2010-07-01 18:26:52 -0700
commit121e2242565d5f09ad83a2d33ecd2225838802c5 (patch)
tree9c87b01a24909f832e00e9448fc2feb8241e41d1 /libs/hwui/TextureCache.cpp
parent37f447338e4633461253539e62c9b8eae04de3b3 (diff)
Track the size in memory of the texture cache.
The texture cache was previously checking the number of stored textures. This was not very useful as this could easily lead to an abuse of memory. The new cache instead tracks the total size occupied in RAM by the cached textures. When a new texture is generated, older textures are kicked out as needed. Change-Id: Ib27142f4a018d5bf84774c1fb6f45a67a85f20bc
Diffstat (limited to 'libs/hwui/TextureCache.cpp')
-rw-r--r--libs/hwui/TextureCache.cpp69
1 files changed, 60 insertions, 9 deletions
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index 7b8b31398188..10e4f9e5df53 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -14,6 +14,8 @@
* limitations under the License.
*/
+#define LOG_TAG "OpenGLRenderer"
+
#include <GLES2/gl2.h>
#include "TextureCache.h"
@@ -21,7 +23,13 @@
namespace android {
namespace uirenderer {
-TextureCache::TextureCache(unsigned int maxEntries): mCache(maxEntries) {
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+TextureCache::TextureCache(unsigned int maxByteSize):
+ mCache(GenerationCache<SkBitmap, Texture>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(maxByteSize) {
mCache.setOnEntryRemovedListener(this);
}
@@ -29,28 +37,71 @@ TextureCache::~TextureCache() {
mCache.clear();
}
-void TextureCache::operator()(SkBitmap* key, Texture* value) {
- LOGD("Entry removed");
- if (value) {
- glDeleteTextures(1, &value->id);
- delete value;
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+unsigned int TextureCache::getSize() {
+ return mSize;
+}
+
+unsigned int TextureCache::getMaxSize() {
+ return mMaxSize;
+}
+
+void TextureCache::setMaxSize(unsigned int maxSize) {
+ mMaxSize = maxSize;
+ while (mSize > mMaxSize) {
+ mCache.removeOldest();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Callbacks
+///////////////////////////////////////////////////////////////////////////////
+
+void TextureCache::operator()(SkBitmap* bitmap, Texture* texture) {
+ if (bitmap) {
+ const unsigned int size = bitmap->rowBytes() * bitmap->height();
+ mSize -= size;
+ }
+
+ if (texture) {
+ glDeleteTextures(1, &texture->id);
+ delete texture;
}
}
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
Texture* TextureCache::get(SkBitmap* bitmap) {
Texture* texture = mCache.get(bitmap);
if (!texture) {
+ const unsigned int size = bitmap->rowBytes() * bitmap->height();
+ // Don't even try to cache a bitmap that's bigger than the cache
+ if (size < mMaxSize) {
+ while (mSize + size > mMaxSize) {
+ mCache.removeOldest();
+ }
+ }
+
texture = new Texture;
generateTexture(bitmap, texture, false);
- mCache.put(bitmap, texture);
+
+ if (size < mMaxSize) {
+ mSize += size;
+ mCache.put(bitmap, texture);
+ }
} else if (bitmap->getGenerationID() != texture->generation) {
generateTexture(bitmap, texture, true);
}
return texture;
}
-Texture* TextureCache::remove(SkBitmap* bitmap) {
- return mCache.remove(bitmap);
+void TextureCache::remove(SkBitmap* bitmap) {
+ mCache.remove(bitmap);
}
void TextureCache::clear() {