diff options
| author | 2016-01-14 21:49:42 +0000 | |
|---|---|---|
| committer | 2016-01-14 21:49:42 +0000 | |
| commit | cbc5bd57f0f528743fce5ec02b0739dc6368311f (patch) | |
| tree | 45541b44b29965e05430cde89b2c5229eb7d7a14 /libs/hwui/Texture.cpp | |
| parent | f6762aca4a353a17cf79723f8a69b625b9e27237 (diff) | |
| parent | 38e0c32852e3b9d8ca4a9d3791577f52536419cb (diff) | |
Merge "Track texture memory globally"
Diffstat (limited to 'libs/hwui/Texture.cpp')
| -rw-r--r-- | libs/hwui/Texture.cpp | 208 |
1 files changed, 202 insertions, 6 deletions
diff --git a/libs/hwui/Texture.cpp b/libs/hwui/Texture.cpp index 5195b457af2b..8a6b28d86f27 100644 --- a/libs/hwui/Texture.cpp +++ b/libs/hwui/Texture.cpp @@ -14,14 +14,29 @@ * limitations under the License. */ -#include <utils/Log.h> - #include "Caches.h" #include "Texture.h" +#include "utils/TraceUtils.h" + +#include <utils/Log.h> + +#include <SkCanvas.h> namespace android { namespace uirenderer { +static int bytesPerPixel(GLint glFormat) { + switch (glFormat) { + case GL_ALPHA: + return 1; + case GL_RGB: + return 3; + case GL_RGBA: + default: + return 4; + } +} + void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, GLenum renderTarget) { @@ -32,7 +47,7 @@ void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force mWrapT = wrapT; if (bindTexture) { - mCaches.textureState().bindTexture(renderTarget, id); + mCaches.textureState().bindTexture(renderTarget, mId); } glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); @@ -50,7 +65,7 @@ void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool for mMagFilter = mag; if (bindTexture) { - mCaches.textureState().bindTexture(renderTarget, id); + mCaches.textureState().bindTexture(renderTarget, mId); } if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR; @@ -60,8 +75,189 @@ void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool for } } -void Texture::deleteTexture() const { - mCaches.textureState().deleteTexture(id); +void Texture::deleteTexture() { + mCaches.textureState().deleteTexture(mId); + mId = 0; +} + +bool Texture::updateSize(uint32_t width, uint32_t height, GLint format) { + if (mWidth == width && mHeight == height && mFormat == format) { + return false; + } + mWidth = width; + mHeight = height; + mFormat = format; + notifySizeChanged(mWidth * mHeight * bytesPerPixel(mFormat)); + return true; +} + +void Texture::upload(GLint internalformat, uint32_t width, uint32_t height, + GLenum format, GLenum type, const void* pixels) { + bool needsAlloc = updateSize(width, height, internalformat); + if (!needsAlloc && !pixels) { + return; + } + mCaches.textureState().activateTexture(0); + if (!mId) { + glGenTextures(1, &mId); + needsAlloc = true; + } + mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); + if (needsAlloc) { + glTexImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0, + format, type, pixels); + } else { + glTexSubImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0, + format, type, pixels); + } +} + +static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei stride, GLsizei bpp, + GLsizei width, GLsizei height, const GLvoid * data) { + + glPixelStorei(GL_UNPACK_ALIGNMENT, bpp); + const bool useStride = stride != width + && Caches::getInstance().extensions().hasUnpackRowLength(); + if ((stride == width) || useStride) { + if (useStride) { + glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); + } + + if (resize) { + glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); + } else { + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); + } + + if (useStride) { + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + } + } else { + // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer + // if the stride doesn't match the width + + GLvoid * temp = (GLvoid *) malloc(width * height * bpp); + if (!temp) return; + + uint8_t * pDst = (uint8_t *)temp; + uint8_t * pSrc = (uint8_t *)data; + for (GLsizei i = 0; i < height; i++) { + memcpy(pDst, pSrc, width * bpp); + pDst += width * bpp; + pSrc += stride * bpp; + } + + if (resize) { + glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp); + } else { + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); + } + + free(temp); + } +} + +static void uploadSkBitmapToTexture(const SkBitmap& bitmap, + bool resize, GLenum format, GLenum type) { + uploadToTexture(resize, format, type, bitmap.rowBytesAsPixels(), bitmap.bytesPerPixel(), + bitmap.width(), bitmap.height(), bitmap.getPixels()); +} + +static void colorTypeToGlFormatAndType(SkColorType colorType, + GLint* outFormat, GLint* outType) { + switch (colorType) { + case kAlpha_8_SkColorType: + *outFormat = GL_ALPHA; + *outType = GL_UNSIGNED_BYTE; + break; + case kRGB_565_SkColorType: + *outFormat = GL_RGB; + *outType = GL_UNSIGNED_SHORT_5_6_5; + break; + // ARGB_4444 and Index_8 are both upconverted to RGBA_8888 + case kARGB_4444_SkColorType: + case kIndex_8_SkColorType: + case kN32_SkColorType: + *outFormat = GL_RGBA; + *outType = GL_UNSIGNED_BYTE; + break; + default: + LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType); + break; + } +} + +void Texture::upload(const SkBitmap& bitmap) { + SkAutoLockPixels alp(bitmap); + + if (!bitmap.readyToDraw()) { + ALOGE("Cannot generate texture from bitmap"); + return; + } + + ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height()); + + // We could also enable mipmapping if both bitmap dimensions are powers + // of 2 but we'd have to deal with size changes. Let's keep this simple + const bool canMipMap = mCaches.extensions().hasNPot(); + + // If the texture had mipmap enabled but not anymore, + // force a glTexImage2D to discard the mipmap levels + bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap(); + + if (!mId) { + glGenTextures(1, &mId); + needsAlloc = true; + } + + GLint format, type; + colorTypeToGlFormatAndType(bitmap.colorType(), &format, &type); + + if (updateSize(bitmap.width(), bitmap.height(), format)) { + needsAlloc = true; + } + + blend = !bitmap.isOpaque(); + mCaches.textureState().bindTexture(mId); + + if (CC_UNLIKELY(bitmap.colorType() == kARGB_4444_SkColorType + || bitmap.colorType() == kIndex_8_SkColorType)) { + SkBitmap rgbaBitmap; + rgbaBitmap.allocPixels(SkImageInfo::MakeN32(mWidth, mHeight, + bitmap.alphaType())); + rgbaBitmap.eraseColor(0); + + SkCanvas canvas(rgbaBitmap); + canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr); + + uploadSkBitmapToTexture(rgbaBitmap, needsAlloc, format, type); + } else { + uploadSkBitmapToTexture(bitmap, needsAlloc, format, type); + } + + if (canMipMap) { + mipMap = bitmap.hasHardwareMipMap(); + if (mipMap) { + glGenerateMipmap(GL_TEXTURE_2D); + } + } + + if (mFirstFilter) { + setFilter(GL_NEAREST); + } + + if (mFirstWrap) { + setWrap(GL_CLAMP_TO_EDGE); + } +} + +void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint format) { + mId = id; + mWidth = width; + mHeight = height; + mFormat = format; + // We're wrapping an existing texture, so don't double count this memory + notifySizeChanged(0); } }; // namespace uirenderer |