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author Romain Guy <romainguy@google.com> 2017-03-27 00:40:21 -0700
committer Romain Guy <romainguy@google.com> 2017-03-28 18:35:49 -0700
commitcaaaa66e57293e4a6f312649bf472eab84d5c7fe (patch)
tree66beeca493da1046b482736293441a70f29474b3 /libs/hwui/Texture.cpp
parentb7980a3bbee067eae4665c8abbe8d39aefb2d36a (diff)
Convert bitmaps to sRGB/scRGB when they have a color profile
This change also fixes an issue with RGBA16F bitmaps when modulated with a color (for instance by setting an alpha on the Paint object). The color space conversion is currently done entirely in the shader, by doing these operations in order: 1. Sample the texture 2. Un-premultiply alpha 3. Apply the EOTF 4. Multiply by the 3x3 color space matrix 5. Apply the OETF 6. Premultiply alpha Optimizations: - Steps 2 & 6 are skipped for opaque (common) bitmaps - Step 3 is skipped when the color space's EOTF is close to sRGB (Display P3 for instance). Instead, we use a hardware sRGB fetch (when the GPU supports it) - When step 3 is necessary, we use one of four standard EOTF implementations, to save cycles when possible: + Linear (doesn't do anything) + Full parametric (ICC parametric curve type 4 as defined in ICC.1:2004-10, section 10.15) + Limited parametric (ICC parametric curve type 3) + Gamma (ICC parametric curve type 0) Color space conversion could be done using texture samplers instead, for instance 3D LUTs, with or without transfer functions baked in, or 1D LUTs for transfer functions. This would result in dependent texture fetches which may or may not be an advantage over an ALU based implementation. The current solution favor the use of ALUs to save precious bandwidth. Test: CtsUiRenderingTests, CtsGraphicsTests Bug: 32984164 Change-Id: I10bc3db515e13973b45220f129c66b23f0f7f8fe
Diffstat (limited to 'libs/hwui/Texture.cpp')
-rw-r--r--libs/hwui/Texture.cpp89
1 files changed, 70 insertions, 19 deletions
diff --git a/libs/hwui/Texture.cpp b/libs/hwui/Texture.cpp
index cfc2744e61b2..8b71086e1625 100644
--- a/libs/hwui/Texture.cpp
+++ b/libs/hwui/Texture.cpp
@@ -17,10 +17,13 @@
#include "Caches.h"
#include "Texture.h"
#include "utils/GLUtils.h"
+#include "utils/MathUtils.h"
#include "utils/TraceUtils.h"
#include <utils/Log.h>
+#include <math/mat4.h>
+
#include <SkCanvas.h>
namespace android {
@@ -48,12 +51,7 @@ static int bytesPerPixel(GLint glFormat) {
}
}
-bool Texture::isLinear() const {
- return mInternalFormat == GL_RGBA16F;
-}
-
void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) {
-
if (force || wrapS != mWrapS || wrapT != mWrapT) {
mWrapS = wrapS;
mWrapT = wrapT;
@@ -94,7 +92,7 @@ void Texture::deleteTexture() {
}
}
-bool Texture::updateSize(uint32_t width, uint32_t height, GLint internalFormat,
+bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat,
GLint format, GLenum target) {
if (mWidth == width
&& mHeight == height
@@ -122,7 +120,7 @@ void Texture::resetCachedParams() {
void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height,
GLenum format, GLenum type, const void* pixels) {
GL_CHECKPOINT(MODERATE);
- bool needsAlloc = updateSize(width, height, internalFormat, format, GL_TEXTURE_2D);
+ bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D);
if (!mId) {
glGenTextures(1, &mId);
needsAlloc = true;
@@ -224,7 +222,6 @@ void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType color
*outType = GL_UNSIGNED_BYTE;
break;
case kGray_8_SkColorType:
- // TODO: Handle sRGB
*outFormat = GL_LUMINANCE;
*outInternalFormat = GL_LUMINANCE;
*outType = GL_UNSIGNED_BYTE;
@@ -252,15 +249,14 @@ SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
return rgbaBitmap;
}
-bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending,
- SkColorSpace* sRGB) {
- bool needSRGB = info.colorSpace() == sRGB;
+bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending) {
return info.colorType() == kARGB_4444_SkColorType
|| info.colorType() == kIndex_8_SkColorType
- || (info.colorType() == kRGB_565_SkColorType && hasLinearBlending && needSRGB);
+ || (info.colorType() == kRGB_565_SkColorType
+ && hasLinearBlending
+ && info.colorSpace()->isSRGB());
}
-
void Texture::upload(Bitmap& bitmap) {
if (!bitmap.readyToDraw()) {
ALOGE("Cannot generate texture from bitmap");
@@ -284,23 +280,59 @@ void Texture::upload(Bitmap& bitmap) {
setDefaultParams = true;
}
- sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
- bool needSRGB = bitmap.info().colorSpace() == sRGB.get();
+ bool hasLinearBlending = mCaches.extensions().hasLinearBlending();
+ bool needSRGB = transferFunctionCloseToSRGB(bitmap.info().colorSpace());
GLint internalFormat, format, type;
- colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB, &internalFormat, &format, &type);
+ colorTypeToGlFormatAndType(mCaches, bitmap.colorType(),
+ needSRGB && hasLinearBlending, &internalFormat, &format, &type);
+
+ mConnector.reset();
+
+ // RGBA16F is always extended sRGB, alpha masks don't have color profiles
+ if (internalFormat != GL_RGBA16F && internalFormat != GL_ALPHA) {
+ SkColorSpace* colorSpace = bitmap.info().colorSpace();
+ // If the bitmap is sRGB we don't need conversion
+ if (colorSpace != nullptr && !colorSpace->isSRGB()) {
+ SkMatrix44 xyzMatrix(SkMatrix44::kUninitialized_Constructor);
+ if (!colorSpace->toXYZD50(&xyzMatrix)) {
+ ALOGW("Incompatible color space!");
+ } else {
+ SkColorSpaceTransferFn fn;
+ if (!colorSpace->isNumericalTransferFn(&fn)) {
+ ALOGW("Incompatible color space, no numerical transfer function!");
+ } else {
+ float data[16];
+ xyzMatrix.asColMajorf(data);
+
+ ColorSpace::TransferParameters p =
+ {fn.fG, fn.fA, fn.fB, fn.fC, fn.fD, fn.fE, fn.fF};
+ ColorSpace src("Unnamed", mat4f((const float*) &data[0]).upperLeft(), p);
+ mConnector.reset(new ColorSpaceConnector(src, ColorSpace::sRGB()));
+
+ // A non-sRGB color space might have a transfer function close enough to sRGB
+ // that we can save shader instructions by using an sRGB sampler
+ // This is only possible if we have hardware support for sRGB textures
+ if (needSRGB && internalFormat == GL_RGBA
+ && mCaches.extensions().hasSRGB() && !bitmap.isHardware()) {
+ internalFormat = GL_SRGB8_ALPHA8;
+ }
+ }
+ }
+ }
+ }
GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
- needsAlloc |= updateSize(bitmap.width(), bitmap.height(), internalFormat, format, target);
+ needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target);
blend = !bitmap.isOpaque();
mCaches.textureState().bindTexture(mTarget, mId);
// TODO: Handle sRGB gray bitmaps
- bool hasLinearBlending = mCaches.extensions().hasLinearBlending();
- if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasLinearBlending, sRGB.get()))) {
+ if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasLinearBlending))) {
SkBitmap skBitmap;
bitmap.getSkBitmap(&skBitmap);
+ sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(),
rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(),
@@ -333,9 +365,28 @@ void Texture::wrap(GLuint id, uint32_t width, uint32_t height,
mFormat = format;
mInternalFormat = internalFormat;
mTarget = target;
+ mConnector.reset();
// We're wrapping an existing texture, so don't double count this memory
notifySizeChanged(0);
}
+TransferFunctionType Texture::getTransferFunctionType() const {
+ if (mConnector.get() != nullptr && mInternalFormat != GL_SRGB8_ALPHA8) {
+ const ColorSpace::TransferParameters& p = mConnector->getSource().getTransferParameters();
+ if (MathUtils::isZero(p.e) && MathUtils::isZero(p.f)) {
+ if (MathUtils::areEqual(p.a, 1.0f) && MathUtils::isZero(p.b)
+ && MathUtils::isZero(p.c) && MathUtils::isZero(p.d)) {
+ if (MathUtils::areEqual(p.g, 1.0f)) {
+ return TransferFunctionType::None;
+ }
+ return TransferFunctionType::Gamma;
+ }
+ return TransferFunctionType::Limited;
+ }
+ return TransferFunctionType::Full;
+ }
+ return TransferFunctionType::None;
+}
+
}; // namespace uirenderer
}; // namespace android