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author Stan Iliev <stani@google.com> 2018-08-14 13:30:17 -0400
committer Stan Iliev <stani@google.com> 2018-08-29 10:22:03 -0400
commitc8e22a653297837da9a80b0ba65f6854c8986c96 (patch)
tree7344df1a8aff45ccbf5b9ffb5b4de49499cc7c94 /libs/hwui/Texture.cpp
parent660bb2f3a1dde0b5cca5c8293bf0e72d47b2b6fc (diff)
TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures. Cache SkImage for each observed GraphicBuffer, which is faster even for GL. Implement C++ SurfaceTexture, which allows Java SurfaceTexture to be used with Vulkan HWUI render thread and application GL. threads. Delete GLLayer and VkLayer classes and texture code from old HWUI pipeline. Test: Ran skiagl and skiavk pipeline with a TextureView app. Test: TextureView CTS tests pass for GL pipeline. Test: Ran Android NDK Native codec sample app. Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
Diffstat (limited to 'libs/hwui/Texture.cpp')
-rw-r--r--libs/hwui/Texture.cpp413
1 files changed, 0 insertions, 413 deletions
diff --git a/libs/hwui/Texture.cpp b/libs/hwui/Texture.cpp
deleted file mode 100644
index 1e90eebe3bb8..000000000000
--- a/libs/hwui/Texture.cpp
+++ /dev/null
@@ -1,413 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "Texture.h"
-#include "Caches.h"
-#include "utils/GLUtils.h"
-#include "utils/MathUtils.h"
-#include "utils/TraceUtils.h"
-
-#include <utils/Log.h>
-
-#include <math/mat4.h>
-
-#include <SkCanvas.h>
-
-namespace android {
-namespace uirenderer {
-
-// Number of bytes used by a texture in the given format
-static int bytesPerPixel(GLint glFormat) {
- switch (glFormat) {
- // The wrapped-texture case, usually means a SurfaceTexture
- case 0:
- return 0;
- case GL_LUMINANCE:
- case GL_ALPHA:
- return 1;
- case GL_SRGB8:
- case GL_RGB:
- return 3;
- case GL_SRGB8_ALPHA8:
- case GL_RGBA:
- return 4;
- case GL_RGBA16F:
- return 8;
- default:
- LOG_ALWAYS_FATAL("UNKNOWN FORMAT 0x%x", glFormat);
- }
-}
-
-void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) {
- if (force || wrapS != mWrapS || wrapT != mWrapT) {
- mWrapS = wrapS;
- mWrapT = wrapT;
-
- if (bindTexture) {
- mCaches.textureState().bindTexture(mTarget, mId);
- }
-
- glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, wrapS);
- glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, wrapT);
- }
-}
-
-void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) {
- if (force || min != mMinFilter || mag != mMagFilter) {
- mMinFilter = min;
- mMagFilter = mag;
-
- if (bindTexture) {
- mCaches.textureState().bindTexture(mTarget, mId);
- }
-
- if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
-
- glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, min);
- glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, mag);
- }
-}
-
-void Texture::deleteTexture() {
- mCaches.textureState().deleteTexture(mId);
- mId = 0;
- mTarget = GL_NONE;
- if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
- EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
- eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
- mEglImageHandle = EGL_NO_IMAGE_KHR;
- }
-}
-
-bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
- GLenum target) {
- if (mWidth == width && mHeight == height && mFormat == format &&
- mInternalFormat == internalFormat && mTarget == target) {
- return false;
- }
- mWidth = width;
- mHeight = height;
- mFormat = format;
- mInternalFormat = internalFormat;
- mTarget = target;
- notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat));
- return true;
-}
-
-void Texture::resetCachedParams() {
- mWrapS = GL_REPEAT;
- mWrapT = GL_REPEAT;
- mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
- mMagFilter = GL_LINEAR;
-}
-
-void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format,
- GLenum type, const void* pixels) {
- GL_CHECKPOINT(MODERATE);
-
- // We don't have color space information, we assume the data is gamma encoded
- mIsLinear = false;
-
- bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D);
- if (!mId) {
- glGenTextures(1, &mId);
- needsAlloc = true;
- resetCachedParams();
- }
- mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
- if (needsAlloc) {
- glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
- } else if (pixels) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
- }
- GL_CHECKPOINT(MODERATE);
-}
-
-void Texture::uploadHardwareBitmapToTexture(GraphicBuffer* buffer) {
- EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
- if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
- mEglImageHandle = EGL_NO_IMAGE_KHR;
- }
- mEglImageHandle = eglCreateImageKHR(eglDisplayHandle, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- buffer->getNativeBuffer(), 0);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, mEglImageHandle);
-}
-
-static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type,
- GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height,
- const GLvoid* data) {
- const bool useStride =
- stride != width && Caches::getInstance().extensions().hasUnpackRowLength();
- if ((stride == width) || useStride) {
- if (useStride) {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
- }
-
- if (resize) {
- glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data);
- } else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
- }
-
- if (useStride) {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- }
- } else {
- // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
- // if the stride doesn't match the width
-
- GLvoid* temp = (GLvoid*)malloc(width * height * bpp);
- if (!temp) return;
-
- uint8_t* pDst = (uint8_t*)temp;
- uint8_t* pSrc = (uint8_t*)data;
- for (GLsizei i = 0; i < height; i++) {
- memcpy(pDst, pSrc, width * bpp);
- pDst += width * bpp;
- pSrc += stride * bpp;
- }
-
- if (resize) {
- glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, temp);
- } else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
- }
-
- free(temp);
- }
-}
-
-void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, bool needSRGB,
- GLint* outInternalFormat, GLint* outFormat,
- GLint* outType) {
- switch (colorType) {
- case kAlpha_8_SkColorType:
- *outFormat = GL_ALPHA;
- *outInternalFormat = GL_ALPHA;
- *outType = GL_UNSIGNED_BYTE;
- break;
- case kRGB_565_SkColorType:
- if (needSRGB) {
- // We would ideally use a GL_RGB/GL_SRGB8 texture but the
- // intermediate Skia bitmap needs to be ARGB_8888
- *outFormat = GL_RGBA;
- *outInternalFormat = caches.rgbaInternalFormat();
- *outType = GL_UNSIGNED_BYTE;
- } else {
- *outFormat = GL_RGB;
- *outInternalFormat = GL_RGB;
- *outType = GL_UNSIGNED_SHORT_5_6_5;
- }
- break;
- // ARGB_4444 is upconverted to RGBA_8888
- case kARGB_4444_SkColorType:
- case kN32_SkColorType:
- *outFormat = GL_RGBA;
- *outInternalFormat = caches.rgbaInternalFormat(needSRGB);
- *outType = GL_UNSIGNED_BYTE;
- break;
- case kGray_8_SkColorType:
- *outFormat = GL_LUMINANCE;
- *outInternalFormat = GL_LUMINANCE;
- *outType = GL_UNSIGNED_BYTE;
- break;
- case kRGBA_F16_SkColorType:
- if (caches.extensions().getMajorGlVersion() >= 3) {
- // This format is always linear
- *outFormat = GL_RGBA;
- *outInternalFormat = GL_RGBA16F;
- *outType = GL_HALF_FLOAT;
- } else {
- *outFormat = GL_RGBA;
- *outInternalFormat = caches.rgbaInternalFormat(true);
- *outType = GL_UNSIGNED_BYTE;
- }
- break;
- default:
- LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType);
- break;
- }
-}
-
-SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
- sk_sp<SkColorSpace> sRGB) {
- SkBitmap rgbaBitmap;
- rgbaBitmap.allocPixels(SkImageInfo::MakeN32(bitmap.width(), bitmap.height(),
- bitmap.info().alphaType(),
- hasLinearBlending ? sRGB : nullptr));
- rgbaBitmap.eraseColor(0);
-
- if (bitmap.colorType() == kRGBA_F16_SkColorType) {
- // Drawing RGBA_F16 onto ARGB_8888 is not supported
- bitmap.readPixels(rgbaBitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
- rgbaBitmap.getPixels(), rgbaBitmap.rowBytes(), 0, 0);
- } else {
- SkCanvas canvas(rgbaBitmap);
- canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr);
- }
-
- return rgbaBitmap;
-}
-
-bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending) {
- return info.colorType() == kARGB_4444_SkColorType ||
- (info.colorType() == kRGB_565_SkColorType && hasLinearBlending &&
- info.colorSpace()->isSRGB()) ||
- (info.colorType() == kRGBA_F16_SkColorType &&
- Caches::getInstance().extensions().getMajorGlVersion() < 3);
-}
-
-void Texture::upload(Bitmap& bitmap) {
- ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height());
-
- // We could also enable mipmapping if both bitmap dimensions are powers
- // of 2 but we'd have to deal with size changes. Let's keep this simple
- const bool canMipMap = mCaches.extensions().hasNPot();
-
- // If the texture had mipmap enabled but not anymore,
- // force a glTexImage2D to discard the mipmap levels
- bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap();
- bool setDefaultParams = false;
-
- if (!mId) {
- glGenTextures(1, &mId);
- needsAlloc = true;
- setDefaultParams = true;
- }
-
- bool hasLinearBlending = mCaches.extensions().hasLinearBlending();
- bool needSRGB = transferFunctionCloseToSRGB(bitmap.info().colorSpace());
-
- GLint internalFormat, format, type;
- colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB && hasLinearBlending,
- &internalFormat, &format, &type);
-
- // Some devices don't support GL_RGBA16F, so we need to compare the color type
- // and internal GL format to decide what to do with 16 bit bitmaps
- bool rgba16fNeedsConversion =
- bitmap.colorType() == kRGBA_F16_SkColorType && internalFormat != GL_RGBA16F;
-
- // RGBA16F is always linear extended sRGB
- if (internalFormat == GL_RGBA16F) {
- mIsLinear = true;
- }
-
- mConnector.reset();
-
- // Alpha masks don't have color profiles
- // If an RGBA16F bitmap needs conversion, we know the target will be sRGB
- if (!mIsLinear && internalFormat != GL_ALPHA && !rgba16fNeedsConversion) {
- SkColorSpace* colorSpace = bitmap.info().colorSpace();
- // If the bitmap is sRGB we don't need conversion
- if (colorSpace != nullptr && !colorSpace->isSRGB()) {
- SkMatrix44 xyzMatrix(SkMatrix44::kUninitialized_Constructor);
- if (!colorSpace->toXYZD50(&xyzMatrix)) {
- ALOGW("Incompatible color space!");
- } else {
- SkColorSpaceTransferFn fn;
- if (!colorSpace->isNumericalTransferFn(&fn)) {
- ALOGW("Incompatible color space, no numerical transfer function!");
- } else {
- float data[16];
- xyzMatrix.asColMajorf(data);
-
- ColorSpace::TransferParameters p = {fn.fG, fn.fA, fn.fB, fn.fC,
- fn.fD, fn.fE, fn.fF};
- ColorSpace src("Unnamed", mat4f((const float*)&data[0]).upperLeft(), p);
- mConnector.reset(new ColorSpaceConnector(src, ColorSpace::sRGB()));
-
- // A non-sRGB color space might have a transfer function close enough to sRGB
- // that we can save shader instructions by using an sRGB sampler
- // This is only possible if we have hardware support for sRGB textures
- if (needSRGB && internalFormat == GL_RGBA && mCaches.extensions().hasSRGB() &&
- !bitmap.isHardware()) {
- internalFormat = GL_SRGB8_ALPHA8;
- }
- }
- }
- }
- }
-
- GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
- needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target);
-
- blend = !bitmap.isOpaque();
- mCaches.textureState().bindTexture(mTarget, mId);
-
- // TODO: Handle sRGB gray bitmaps
- if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasLinearBlending))) {
- SkBitmap skBitmap;
- bitmap.getSkBitmap(&skBitmap);
- sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
- SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
- uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(),
- rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(), rgbaBitmap.height(),
- rgbaBitmap.getPixels());
- } else if (bitmap.isHardware()) {
- uploadHardwareBitmapToTexture(bitmap.graphicBuffer());
- } else {
- uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(),
- bitmap.info().bytesPerPixel(), bitmap.width(), bitmap.height(),
- bitmap.pixels());
- }
-
- if (canMipMap) {
- mipMap = bitmap.hasHardwareMipMap();
- if (mipMap) {
- glGenerateMipmap(GL_TEXTURE_2D);
- }
- }
-
- if (setDefaultParams) {
- setFilter(GL_NEAREST);
- setWrap(GL_CLAMP_TO_EDGE);
- }
-}
-
-void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format,
- GLenum target) {
- mId = id;
- mWidth = width;
- mHeight = height;
- mFormat = format;
- mInternalFormat = internalFormat;
- mTarget = target;
- mConnector.reset();
- // We're wrapping an existing texture, so don't double count this memory
- notifySizeChanged(0);
-}
-
-TransferFunctionType Texture::getTransferFunctionType() const {
- if (mConnector.get() != nullptr && mInternalFormat != GL_SRGB8_ALPHA8) {
- const ColorSpace::TransferParameters& p = mConnector->getSource().getTransferParameters();
- if (MathUtils::isZero(p.e) && MathUtils::isZero(p.f)) {
- if (MathUtils::areEqual(p.a, 1.0f) && MathUtils::isZero(p.b) &&
- MathUtils::isZero(p.c) && MathUtils::isZero(p.d)) {
- if (MathUtils::areEqual(p.g, 1.0f)) {
- return TransferFunctionType::None;
- }
- return TransferFunctionType::Gamma;
- }
- return TransferFunctionType::Limited;
- }
- return TransferFunctionType::Full;
- }
- return TransferFunctionType::None;
-}
-
-}; // namespace uirenderer
-}; // namespace android