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author Romain Guy <romainguy@google.com> 2013-06-06 14:02:54 -0700
committer Romain Guy <romainguy@google.com> 2013-06-06 16:26:51 -0700
commitbe1b127c7bec252e0c6ab0e06ed6babed07d496f (patch)
treeeaab57886d7cd44e10da155d3dc6188a30b2b17b /libs/hwui/Texture.cpp
parentf69913056b8c6000ff0306573a97971702e8d35a (diff)
Assume a texture is unbound after deleting it
Bug #9316260 The GL specification indicates that deleting a bound texture has the side effect of binding the default texture (name=0). This change replaces all calls to glDeleteTextures() by Caches::deleteTexture() to properly keep track of texture bindings. Change-Id: Ifbc60ef433e0f9776a668dd5bd5f0adbc65a77a0
Diffstat (limited to 'libs/hwui/Texture.cpp')
-rw-r--r--libs/hwui/Texture.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/libs/hwui/Texture.cpp b/libs/hwui/Texture.cpp
index e06227cad76b..7923ce794e0f 100644
--- a/libs/hwui/Texture.cpp
+++ b/libs/hwui/Texture.cpp
@@ -76,5 +76,9 @@ void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool for
}
}
+void Texture::deleteTexture() const {
+ mCaches.deleteTexture(id);
+}
+
}; // namespace uirenderer
}; // namespace android