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author John Reck <jreck@google.com> 2016-01-22 09:31:28 -0800
committer John Reck <jreck@google.com> 2016-01-22 09:31:28 -0800
commitbd41ded59090e8cdf598e0c65693f1cf0885bbea (patch)
tree9c1bc90693054ea68c0146c2d9dec042a137eec9 /libs/hwui/Texture.cpp
parent09a02f1c34cc8c8952805e0088723f999ea2aa6f (diff)
Fix accidental activateTexture(0)
Bug: 26584230 activateTexture(0) was accidentally refactored into Texture::upload. Only OffscreenBuffer intended for the texture unit to change Change-Id: I5dbfc3eab8843733084ce1ce38a0a946abf0e05b
Diffstat (limited to 'libs/hwui/Texture.cpp')
-rw-r--r--libs/hwui/Texture.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/libs/hwui/Texture.cpp b/libs/hwui/Texture.cpp
index 92de89491127..0f02f4c0aba7 100644
--- a/libs/hwui/Texture.cpp
+++ b/libs/hwui/Texture.cpp
@@ -95,7 +95,6 @@ bool Texture::updateSize(uint32_t width, uint32_t height, GLint format) {
void Texture::upload(GLint internalformat, uint32_t width, uint32_t height,
GLenum format, GLenum type, const void* pixels) {
GL_CHECKPOINT();
- mCaches.textureState().activateTexture(0);
bool needsAlloc = updateSize(width, height, internalformat);
if (!mId) {
glGenTextures(1, &mId);