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| author | 2011-02-23 13:33:46 -0800 | |
|---|---|---|
| committer | 2011-02-25 13:34:06 -0800 | |
| commit | 858873271250e80a704c29c71ff0578a87bd9d31 (patch) | |
| tree | cfaa270f091efef35262b3085d1f8ca4d08cf588 /libs/hwui/TextDropShadowCache.cpp | |
| parent | 30b1fe07a73d522e97b7140cc227232a0c8c1a1e (diff) | |
Expand on the SurfaceTexture API docs.
This change adds additional documentation explaining how a
SurfaceTexture should be used in OpenGL ES. It describes some of the
limitations of using the GL_TEXTURE_EXTERNAL_OES texture target.
Change-Id: I7424c1b422e4f402e87372e8b361391fbec82c5c
Diffstat (limited to 'libs/hwui/TextDropShadowCache.cpp')
0 files changed, 0 insertions, 0 deletions