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| author | 2011-12-05 16:35:38 -0800 | |
|---|---|---|
| committer | 2011-12-13 13:41:58 -0800 | |
| commit | 7de0cb12d0e5fd64811da0b5d1ae0c0d58b86f86 (patch) | |
| tree | a6af39c2baaeaf820cb2ed31d96fecac51adaada /libs/hwui/TextDropShadowCache.cpp | |
| parent | 666e6d73c187ecaa771591f87b929c4dff4e84bc (diff) | |
Make glyph cache more flexible
Some GPU architectures could not handle the previous implementation
of our glyph cache. Frequent uploads would cause memory problems in the GPU
and eventually a crash due to these memory issues. The solution is to move to
a system of several, smaller caches instead of one monolythic cache for all
glyphs.
Change-Id: I0fc7a323360940d16d5a33eeb33abfab194c5920
Diffstat (limited to 'libs/hwui/TextDropShadowCache.cpp')
0 files changed, 0 insertions, 0 deletions