diff options
author | 2015-11-10 12:19:17 -0800 | |
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committer | 2016-01-14 13:42:12 -0800 | |
commit | 38e0c32852e3b9d8ca4a9d3791577f52536419cb (patch) | |
tree | 72286f7531e094182b2bfe959015d7ed7f9c6abc /libs/hwui/TextDropShadowCache.cpp | |
parent | a5abf801044c5e53349c2e67428fe011a2f6985f (diff) |
Track texture memory globally
Also mostly consolidates texture creation
Change-Id: Ifea01303afda531dcec99b8fe2a0f64cf2f24420
Diffstat (limited to 'libs/hwui/TextDropShadowCache.cpp')
-rw-r--r-- | libs/hwui/TextDropShadowCache.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp index 51f16523966b..f1e28b7dfa40 100644 --- a/libs/hwui/TextDropShadowCache.cpp +++ b/libs/hwui/TextDropShadowCache.cpp @@ -187,13 +187,10 @@ ShadowTexture* TextDropShadowCache::get(const SkPaint* paint, const char* glyphs texture = new ShadowTexture(caches); texture->left = shadow.penX; texture->top = shadow.penY; - texture->width = shadow.width; - texture->height = shadow.height; texture->generation = 0; texture->blend = true; const uint32_t size = shadow.width * shadow.height; - texture->bitmapSize = size; // Don't even try to cache a bitmap that's bigger than the cache if (size < mMaxSize) { @@ -202,15 +199,11 @@ ShadowTexture* TextDropShadowCache::get(const SkPaint* paint, const char* glyphs } } - glGenTextures(1, &texture->id); - - caches.textureState().bindTexture(texture->id); // Textures are Alpha8 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0, + texture->upload(GL_ALPHA, shadow.width, shadow.height, GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image); - texture->setFilter(GL_LINEAR); texture->setWrap(GL_CLAMP_TO_EDGE); |