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author Romain Guy <romainguy@google.com> 2010-08-19 14:41:16 -0700
committer Romain Guy <romainguy@google.com> 2010-08-19 15:02:31 -0700
commit288471d8a57e1c318742cbfc28697877436fdb87 (patch)
treee78ef627df9418dca2ea5876207ffc303be5cc6a /libs/hwui/TextDropShadowCache.cpp
parenta695cbc94355017d02a3a6c17d866776a8eee24c (diff)
DO NOT MERGE. Load assets in place instead of deferring until draw.
Before this change, all framework assets would be decoded at drawing time outside of zygote. This was forcing all apps to re-decode the assets and zygote to keep an in-memory copy of each asset. This behavior is now opt-in by setting the inPurgeable flag on BitmapFactory.Options. Change-Id: Ief823139163d8071b8ee1267746622faf52eb8ec
Diffstat (limited to 'libs/hwui/TextDropShadowCache.cpp')
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