diff options
| author | 2012-07-20 14:24:19 -0700 | |
|---|---|---|
| committer | 2012-07-20 14:24:20 -0700 | |
| commit | 00755fed35e4a91291c42a8a47bed8b957e9f8e1 (patch) | |
| tree | 0e680f4f9791bc8eef13ea7c0cce60ceeb86f8f6 /libs/hwui/TextDropShadowCache.cpp | |
| parent | 0cb48705ad6e4be93c57d528be2230d0504340b3 (diff) | |
| parent | 416a847633680d94efb926837efdc18726d54918 (diff) | |
Merge "Add drop shadow for drawPosText in hwui renderer."
Diffstat (limited to 'libs/hwui/TextDropShadowCache.cpp')
| -rw-r--r-- | libs/hwui/TextDropShadowCache.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp index bef137371d44..93aa8a5c0af3 100644 --- a/libs/hwui/TextDropShadowCache.cpp +++ b/libs/hwui/TextDropShadowCache.cpp @@ -102,13 +102,13 @@ void TextDropShadowCache::clear() { } ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len, - int numGlyphs, uint32_t radius) { - ShadowText entry(paint, radius, len, text); + int numGlyphs, uint32_t radius, const float* positions) { + ShadowText entry(paint, radius, len, text, positions); ShadowTexture* texture = mCache.get(entry); if (!texture) { FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(paint, text, 0, - len, numGlyphs, radius); + len, numGlyphs, radius, positions); texture = new ShadowTexture; texture->left = shadow.penX; |