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author Chris Craik <ccraik@google.com> 2014-07-16 10:15:56 -0700
committer Chris Craik <ccraik@google.com> 2014-07-23 11:04:53 -0700
commitc93e45cf045f41aea95f856173e4043d988a5a5c (patch)
treed1a400594fda90adf629e9f781d340ddc81a4cf0 /libs/hwui/TessellationCache.cpp
parent94ca6cd7c932689b8018d1b118ddcd6b7a9eab27 (diff)
Build layer damage bounds for shadows
bug:15538815 Change-Id: I703afeb7e31c28002bd1aff9ce448ec8cdc4e70d
Diffstat (limited to 'libs/hwui/TessellationCache.cpp')
-rw-r--r--libs/hwui/TessellationCache.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/libs/hwui/TessellationCache.cpp b/libs/hwui/TessellationCache.cpp
index 08b54ff0f619..343f1aa9c127 100644
--- a/libs/hwui/TessellationCache.cpp
+++ b/libs/hwui/TessellationCache.cpp
@@ -273,8 +273,6 @@ static void tessellateShadows(
isCasterOpaque, casterPolygon, casterVertexCount,
*drawTransform, lightCenter, lightRadius, casterBounds, *localClip,
spotBuffer);
-
- // TODO: set ambientBuffer & spotBuffer's bounds for correct layer damage
}
class ShadowProcessor : public TaskProcessor<TessellationCache::vertexBuffer_pair_t*> {