diff options
| author | 2014-07-16 10:15:56 -0700 | |
|---|---|---|
| committer | 2014-07-23 11:04:53 -0700 | |
| commit | c93e45cf045f41aea95f856173e4043d988a5a5c (patch) | |
| tree | d1a400594fda90adf629e9f781d340ddc81a4cf0 /libs/hwui/TessellationCache.cpp | |
| parent | 94ca6cd7c932689b8018d1b118ddcd6b7a9eab27 (diff) | |
Build layer damage bounds for shadows
bug:15538815
Change-Id: I703afeb7e31c28002bd1aff9ce448ec8cdc4e70d
Diffstat (limited to 'libs/hwui/TessellationCache.cpp')
| -rw-r--r-- | libs/hwui/TessellationCache.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/libs/hwui/TessellationCache.cpp b/libs/hwui/TessellationCache.cpp index 08b54ff0f619..343f1aa9c127 100644 --- a/libs/hwui/TessellationCache.cpp +++ b/libs/hwui/TessellationCache.cpp @@ -273,8 +273,6 @@ static void tessellateShadows( isCasterOpaque, casterPolygon, casterVertexCount, *drawTransform, lightCenter, lightRadius, casterBounds, *localClip, spotBuffer); - - // TODO: set ambientBuffer & spotBuffer's bounds for correct layer damage } class ShadowProcessor : public TaskProcessor<TessellationCache::vertexBuffer_pair_t*> { |