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| author | 2014-09-11 09:57:19 -0700 | |
|---|---|---|
| committer | 2014-09-11 10:10:25 -0700 | |
| commit | 25e5a02d1cbbaa8352be314c45f9cf3599a8f30e (patch) | |
| tree | 86b34690d2197b1473c648b2c0acf6876ec83191 /libs/hwui/TessellationCache.cpp | |
| parent | c96e3927657558f0d01626c252cf480624749120 (diff) | |
Finer tessellation can draw better looking shadows for circles.
b/14976551
Change-Id: I4b9e320b025dbee37cd1893881ddbaad62e3a6e2
Diffstat (limited to 'libs/hwui/TessellationCache.cpp')
| -rw-r--r-- | libs/hwui/TessellationCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/TessellationCache.cpp b/libs/hwui/TessellationCache.cpp index 9e62f364809a..1e38f9e9e615 100644 --- a/libs/hwui/TessellationCache.cpp +++ b/libs/hwui/TessellationCache.cpp @@ -216,7 +216,7 @@ static void tessellateShadows( // tessellate caster outline into a 2d polygon Vector<Vertex> casterVertices2d; - const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value + const float casterRefinementThresholdSquared = 4.0f; PathTessellator::approximatePathOutlineVertices(*casterPerimeter, casterRefinementThresholdSquared, casterVertices2d); if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) { |