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author Romain Guy <romainguy@google.com> 2013-01-15 18:51:42 -0800
committer Romain Guy <romainguy@google.com> 2013-01-17 15:39:31 -0800
commit8ce00301a023eecaeb8891ce906f67b513ebb42a (patch)
tree3b14c80a49cbec537aad39aa4bb266cac41102f7 /libs/hwui/Stencil.cpp
parent0f8d155363c361199a9d9aa5dcdbc4088990f893 (diff)
Implement clipRect with a transform, clipRegion & clipPath
Bug #7146141 When non-rectangular clipping occurs in a layer the render buffer used as the stencil buffer is not cached. If this happens on a View's hardware layer the render buffer will live for as long as the layer is bound to the view. When a stencil buffer is required because of a call to Canvas.saveLayer() it will be allocated on every frame. A future change will address this problem. If "show GPU overdraw" is enabled, non-rectangular clips are not supported anymore and we fall back to rectangular clips instead. This is a limitation imposed by OpenGL ES that cannot be worked around at this time. This change also improves the Matrix4 implementation to easily detect when a rect remains a rect after transform. Change-Id: I0e69fb901792d38bc0c4ca1bf9fdb02d7db415b9
Diffstat (limited to 'libs/hwui/Stencil.cpp')
-rw-r--r--libs/hwui/Stencil.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/Stencil.cpp b/libs/hwui/Stencil.cpp
index 84df82b7b08f..4fcd51d6a7f4 100644
--- a/libs/hwui/Stencil.cpp
+++ b/libs/hwui/Stencil.cpp
@@ -37,7 +37,7 @@ void Stencil::clear() {
void Stencil::enableTest() {
if (mState != kTest) {
enable();
- glStencilFunc(GL_EQUAL, 0x1, 0x1);
+ glStencilFunc(GL_EQUAL, 0xff, 0xff);
// We only want to test, let's keep everything
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
@@ -48,7 +48,7 @@ void Stencil::enableTest() {
void Stencil::enableWrite() {
if (mState != kWrite) {
enable();
- glStencilFunc(GL_ALWAYS, 0x1, 0x1);
+ glStencilFunc(GL_ALWAYS, 0xff, 0xff);
// The test always passes so the first two values are meaningless
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);