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author Chris Craik <ccraik@google.com> 2014-08-14 13:34:01 -0700
committer Chris Craik <ccraik@google.com> 2014-08-15 00:59:44 +0000
commit69e5adffb19135d51bde8e458f4907d7265f3e23 (patch)
tree022fc23512ae5adfbe3f86351305bc9f4538a68a /libs/hwui/StatefulBaseRenderer.cpp
parente222e359a0aab985488a711f6edb76820fe8c6df (diff)
Define shadow casting behavior within layers
bug:15860114 Savelayers and HW layers both now support shadow casting. For save layers, the light source should always be correct, for HW layers, the light source position is set when the layer is created, and updated when it is resized. Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
Diffstat (limited to 'libs/hwui/StatefulBaseRenderer.cpp')
-rw-r--r--libs/hwui/StatefulBaseRenderer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/StatefulBaseRenderer.cpp b/libs/hwui/StatefulBaseRenderer.cpp
index dc41157d5778..06c5ab42592a 100644
--- a/libs/hwui/StatefulBaseRenderer.cpp
+++ b/libs/hwui/StatefulBaseRenderer.cpp
@@ -35,11 +35,12 @@ StatefulBaseRenderer::StatefulBaseRenderer()
}
void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop,
- float clipRight, float clipBottom) {
+ float clipRight, float clipBottom, const Vector3& lightCenter) {
mSnapshot = new Snapshot(mFirstSnapshot,
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
mSnapshot->setClip(clipLeft, clipTop, clipRight, clipBottom);
mSnapshot->fbo = getTargetFbo();
+ mSnapshot->setRelativeLightCenter(lightCenter);
mSaveCount = 1;
}