diff options
| author | 2014-03-11 17:42:29 -0700 | |
|---|---|---|
| committer | 2014-03-12 11:19:42 -0700 | |
| commit | b98f2116f5896acb4b221015b22624a3c5d5a7fe (patch) | |
| tree | 4bf1d02992d5fd3d0b333eb5e042d7337a572667 /libs/hwui/SpotShadow.cpp | |
| parent | d84133af441caed8102b2da79cdb6f50673b80cb (diff) | |
Force shadow casters above the Z=0 plane
Change-Id: Ifee75414829d4bfb3c7aa6219f1f9bcfd50ff0c6
Diffstat (limited to 'libs/hwui/SpotShadow.cpp')
| -rw-r--r-- | libs/hwui/SpotShadow.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/libs/hwui/SpotShadow.cpp b/libs/hwui/SpotShadow.cpp index 4e52555feff3..8538b295c86e 100644 --- a/libs/hwui/SpotShadow.cpp +++ b/libs/hwui/SpotShadow.cpp @@ -548,11 +548,6 @@ void SpotShadow::computeSpotShadow(const Vector3* lightPoly, int lightPolyLength // Validate input, receiver is always at z = 0 plane. bool inputPolyPositionValid = true; for (int i = 0; i < polyLength; i++) { - if (poly[i].z <= 0.00001) { - inputPolyPositionValid = false; - ALOGW("polygon below the surface"); - break; - } if (poly[i].z >= lightPoly[0].z) { inputPolyPositionValid = false; ALOGW("polygon above the light"); |