diff options
| author | 2014-08-26 17:30:15 -0700 | |
|---|---|---|
| committer | 2014-08-26 17:30:15 -0700 | |
| commit | 1d4774233304c484673e2af2c1de2ab41021c979 (patch) | |
| tree | 68f78af2c5f7562d7bfd726f7b793831cca4d8b7 /libs/hwui/RenderState.cpp | |
| parent | 780617faa2c9b3dbcb902da06a486149c5bddbb3 (diff) | |
Crash instead of leaking layers/textures between GL contexts
bug:17208461
Change-Id: I4d58f301cf0f5e8145e808a5d6ade4de7801970b
Diffstat (limited to 'libs/hwui/RenderState.cpp')
| -rw-r--r-- | libs/hwui/RenderState.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/libs/hwui/RenderState.cpp b/libs/hwui/RenderState.cpp index 97f379d04033..50b8f395011c 100644 --- a/libs/hwui/RenderState.cpp +++ b/libs/hwui/RenderState.cpp @@ -34,6 +34,10 @@ void RenderState::onGLContextCreated() { mCaches->init(); } +void RenderState::onGLContextDestroyed() { + LOG_ALWAYS_FATAL_IF(!mActiveLayers.empty(), "layers have survived gl context destruction"); +} + void RenderState::setViewport(GLsizei width, GLsizei height) { mViewportWidth = width; mViewportHeight = height; |