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author Chris Craik <ccraik@google.com> 2014-09-03 17:52:24 -0700
committer Chris Craik <ccraik@google.com> 2014-09-04 14:05:10 -0700
commite83cbd451868a734bfac07ccd680d5617080b579 (patch)
treeeb2c39e190850694b67ad3f6e810a08f63e60282 /libs/hwui/RenderNode.cpp
parent01abcaa295fc4eec7442a575d160b0ce2c250127 (diff)
Prioritize reveal clipping over Outline clipping
bug:15780987 bug:17350602 Also update docs around clipping nesting behavior, and some Z ordering behavior. Change-Id: Iaa204350a0adfdcbd8c4b821fb4a9c0ae22f2613
Diffstat (limited to 'libs/hwui/RenderNode.cpp')
-rw-r--r--libs/hwui/RenderNode.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 72786eb0eecc..7c29f48d62f6 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -405,7 +405,7 @@ void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
}
- // TODO: support both reveal clip and outline clip simultaneously
+ // TODO: support nesting round rect clips
if (mProperties.getRevealClip().willClip()) {
Rect bounds;
mProperties.getRevealClip().getBounds(&bounds);
@@ -413,7 +413,6 @@ void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
} else if (mProperties.getOutline().willClip()) {
renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
}
-
}
/**