diff options
| author | 2014-11-21 14:54:35 -0800 | |
|---|---|---|
| committer | 2014-11-21 16:23:00 -0800 | |
| commit | b5a5435a77bae40b55053ccde93b1ed45d0e8329 (patch) | |
| tree | 6589f39a057fd5af9147e05abcb2ecb37cc79c4a /libs/hwui/RenderNode.cpp | |
| parent | 6c912b7d056c67b41fd46f31de168795e97c2336 (diff) | |
Improve DisplayList state output
bug:17991451
Log hardware layers and shadow casting
Change-Id: I2ae40f270d18f5b2a5af985513e0f5e8841216c2
Diffstat (limited to 'libs/hwui/RenderNode.cpp')
| -rw-r--r-- | libs/hwui/RenderNode.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp index 13c54993a6e4..5d5f152c95ce 100644 --- a/libs/hwui/RenderNode.cpp +++ b/libs/hwui/RenderNode.cpp @@ -105,8 +105,11 @@ void RenderNode::setStagingDisplayList(DisplayListData* data) { * display list. This function should remain in sync with the replay() function. */ void RenderNode::output(uint32_t level) { - ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, - getName(), isRenderable()); + ALOGD("%*sStart display list (%p, %s%s%s%s)", (level - 1) * 2, "", this, + getName(), + (properties().hasShadow() ? ", casting shadow" : ""), + (isRenderable() ? "" : ", empty"), + (mLayer != NULL ? ", on HW Layer" : "")); ALOGD("%*s%s %d", level * 2, "", "Save", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); |