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author Chris Craik <ccraik@google.com> 2015-11-13 10:55:30 -0800
committer Chris Craik <ccraik@google.com> 2015-11-16 11:21:18 -0800
commit98787e6c9b2c10b1ab7820bdac168686025b924a (patch)
tree4bc65070a5f3c460c3b2a6c358d990b300010457 /libs/hwui/RenderNode.cpp
parent9fded232a9548a304e0145011df8849fba0dcda7 (diff)
Finish shadow support in new reorderer/renderer
Now passes alphas and light radius, and correctly transforms light center for layers. Also fixes begin-frame/layer clears to be damage rect aware. Change-Id: I3b1415cd7bf1518c510145ebebdb745f494a2542
Diffstat (limited to 'libs/hwui/RenderNode.cpp')
-rw-r--r--libs/hwui/RenderNode.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index e177f9a86a2c..2713f46ab33b 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -326,15 +326,11 @@ void RenderNode::pushLayerUpdate(TreeInfo& info) {
return;
}
- if (transformUpdateNeeded) {
+ if (transformUpdateNeeded && mLayer) {
// update the transform in window of the layer to reset its origin wrt light source position
Matrix4 windowTransform;
info.damageAccumulator->computeCurrentTransform(&windowTransform);
-#if HWUI_NEW_OPS
- // TODO: update layer transform (perhaps as part of enqueueLayerWithDamage)
-#else
mLayer->setWindowTransform(windowTransform);
-#endif
}
#if HWUI_NEW_OPS