diff options
author | 2015-11-13 10:55:30 -0800 | |
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committer | 2015-11-16 11:21:18 -0800 | |
commit | 98787e6c9b2c10b1ab7820bdac168686025b924a (patch) | |
tree | 4bc65070a5f3c460c3b2a6c358d990b300010457 /libs/hwui/RenderNode.cpp | |
parent | 9fded232a9548a304e0145011df8849fba0dcda7 (diff) |
Finish shadow support in new reorderer/renderer
Now passes alphas and light radius, and correctly transforms light
center for layers.
Also fixes begin-frame/layer clears to be damage rect aware.
Change-Id: I3b1415cd7bf1518c510145ebebdb745f494a2542
Diffstat (limited to 'libs/hwui/RenderNode.cpp')
-rw-r--r-- | libs/hwui/RenderNode.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp index e177f9a86a2c..2713f46ab33b 100644 --- a/libs/hwui/RenderNode.cpp +++ b/libs/hwui/RenderNode.cpp @@ -326,15 +326,11 @@ void RenderNode::pushLayerUpdate(TreeInfo& info) { return; } - if (transformUpdateNeeded) { + if (transformUpdateNeeded && mLayer) { // update the transform in window of the layer to reset its origin wrt light source position Matrix4 windowTransform; info.damageAccumulator->computeCurrentTransform(&windowTransform); -#if HWUI_NEW_OPS - // TODO: update layer transform (perhaps as part of enqueueLayerWithDamage) -#else mLayer->setWindowTransform(windowTransform); -#endif } #if HWUI_NEW_OPS |