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| author | 2017-07-24 16:42:57 +0200 | |
|---|---|---|
| committer | 2017-07-24 16:45:44 +0200 | |
| commit | 70da03adbdb6fc06b1ff5ad5decf36d55d749e84 (patch) | |
| tree | fc54aeda4b8c7077a6ad3a0df0c397d96dd8f031 /libs/hwui/RenderNode.cpp | |
| parent | 29119b6f5f497f9ea23662eca752a15f62768e3e (diff) | |
AOD: Skip prox check if cached prox value available
On AOD, we run the proximity sensor, so when a pulse comes in,
there is no need to wait for a new result. Instead, we can use
the existing value if available.
Change-Id: Ibded081e5011a3053e6990012f97f63865e20298
Fixes: 63538693
Test: receive notification, verify that pulsing starts immediately and does not wait for the proximity check.
Diffstat (limited to 'libs/hwui/RenderNode.cpp')
0 files changed, 0 insertions, 0 deletions