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| author | 2014-05-05 17:19:14 +0000 | |
|---|---|---|
| committer | 2014-05-05 17:19:14 +0000 | |
| commit | 26ebd62b571b5e1004d344866fcea45272b40e15 (patch) | |
| tree | 84dbd4c47e8780e5f552f8057ae6ef557fda35d9 /libs/hwui/RenderNode.cpp | |
| parent | 29e594c520e22b94b540873f72312614cc3fdca1 (diff) | |
| parent | 68e048d85a539f1b8531f53b6192d99f0c2b1c47 (diff) | |
am 68e048d8: am 20d125de: am fd876194: am 4146d546: Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game developme
* commit '68e048d85a539f1b8531f53b6192d99f0c2b1c47':
Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
Diffstat (limited to 'libs/hwui/RenderNode.cpp')
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