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author | 2021-09-20 21:22:50 -0700 | |
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committer | 2021-09-22 02:27:33 +0000 | |
commit | 4a6b60a5a8438dcb1421c0fc59aebb40b10322aa (patch) | |
tree | 08c5f898683e58578ce42e81ffed90a1fc42d8c4 /libs/hwui/Properties.h | |
parent | 509c8c269c1af150d559e77689a27e5dc75f928d (diff) |
Conditionally cache RenderEffect results
Added property to conditionally cache SkImage instances
with SkImageFilters applied. Some GL vendor implementations
invoke Fence::waitForver without signalling, leading
to ANRs throughout the system.
Bug: 193145089
Test: manual
Change-Id: I3e478b11b66205d96e9499a362f7412a1d6e952d
Diffstat (limited to 'libs/hwui/Properties.h')
-rw-r--r-- | libs/hwui/Properties.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h index 7df6e2c92247..d224a547ab4d 100644 --- a/libs/hwui/Properties.h +++ b/libs/hwui/Properties.h @@ -224,6 +224,7 @@ public: static bool skipEmptyFrames; static bool useBufferAge; static bool enablePartialUpdates; + static bool enableRenderEffectCache; // TODO: Move somewhere else? static constexpr float textGamma = 1.45f; |