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author | 2024-12-12 19:58:05 +0000 | |
---|---|---|
committer | 2024-12-13 18:40:43 +0000 | |
commit | 20f066cace9ff7043643eebf6504d1f1c17868bf (patch) | |
tree | 856f77c0e128f3411296a0b88af1b2166ecec6cb /libs/hwui/Properties.h | |
parent | 11608e9f71e1136ce69ab2ccbf3feecb96b8a24e (diff) |
render thread early preload optimizations
1. preload eglContext when renderthread preload is called so setSurface
work is not waiting for this work during app launch crit path.
2. Additionally queue GraphicBufferAllocator instance get, so
allocateBuffer does not wait for initialization during app launch
critical path.
Impact: Large improvement in app launch latency for low core devices
- ~70ms of improvement in our view based app launch
- ~27ms of improvement in material3 compose base app launch
Test: manual built and flashed
Bug: 383612849
Flag: early_preload_gl_context
Change-Id: I580e31de1d3a9878cf102dfdcad39bfd64bf2c53
Diffstat (limited to 'libs/hwui/Properties.h')
-rw-r--r-- | libs/hwui/Properties.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h index db930f3904de..280a75a28e65 100644 --- a/libs/hwui/Properties.h +++ b/libs/hwui/Properties.h @@ -236,6 +236,8 @@ enum DebugLevel { #define PROPERTY_SKIP_EGLMANAGER_TELEMETRY "debug.hwui.skip_eglmanager_telemetry" +#define PROPERTY_EARLY_PRELOAD_GL_CONTEXT "debug.hwui.early_preload_gl_context" + /////////////////////////////////////////////////////////////////////////////// // Misc /////////////////////////////////////////////////////////////////////////////// @@ -381,6 +383,7 @@ public: static bool initializeGlAlways(); static bool resampleGainmapRegions(); + static bool earlyPreloadGlContext(); private: static StretchEffectBehavior stretchEffectBehavior; |