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author Romain Guy <romainguy@google.com> 2010-07-30 19:20:09 -0700
committer Android (Google) Code Review <android-gerrit@google.com> 2010-07-30 19:20:09 -0700
commiteb4e0c3c1c8e82f363b86a3751f72d7d496ebd1f (patch)
tree0371ab6229d7eb2f2b430541f4526d74d41cf447 /libs/hwui/ProgramCache.cpp
parente2e5e6746b8670a4ee4fb66b5947e7fab0814420 (diff)
parent06f96e2652e4855b6520ad9dd70583677605b79a (diff)
Merge "Refactor Skia shaders handling."
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r--libs/hwui/ProgramCache.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index c9e2d2e6d423..23923f6c6a4a 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -106,9 +106,9 @@ const char* gFS_Main_FetchBitmap =
const char* gFS_Main_FetchBitmapNpot =
" vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
const char* gFS_Main_BlendShadersBG =
- " fragColor = blendShaders(bitmapColor, gradientColor)";
-const char* gFS_Main_BlendShadersGB =
" fragColor = blendShaders(gradientColor, bitmapColor)";
+const char* gFS_Main_BlendShadersGB =
+ " fragColor = blendShaders(bitmapColor, gradientColor)";
const char* gFS_Main_BlendShaders_Modulate =
" * fragColor.a;\n";
const char* gFS_Main_GradientShader_Modulate =
@@ -144,23 +144,23 @@ const char* gPorterDuff[12] = {
// Dst
"return dst;\n",
// SrcOver
- "return vec4(src.rgb + (1.0 - src.a) * dst.rgb, src.a + dst.a - src.a * dst.a);\n",
+ "return src + dst * (1.0 - src.a);\n",
// DstOver
- "return vec4(dst.rgb + (1.0 - dst.a) * src.rgb, src.a + dst.a - src.a * dst.a);\n",
+ "return dst + src * (1.0 - dst.a);\n",
// SrcIn
- "return vec4(src.rgb * dst.a, src.a * dst.a);\n",
+ "return src * dst.a;\n",
// DstIn
- "return vec4(dst.rgb * src.a, src.a * dst.a);\n",
+ "return dst * src.a;\n",
// SrcOut
- "return vec4(src.rgb * (1.0 - dst.a), src.a * (1.0 - dst.a));\n",
+ "return src * (1.0 - dst.a);\n",
// DstOut
- "return vec4(dst.rgb * (1.0 - src.a), dst.a * (1.0 - src.a));\n",
+ "return dst * (1.0 - src.a);\n",
// SrcAtop
"return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
// DstAtop
"return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
// Xor
- "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
+ "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, 1.0, "
"src.a + dst.a - 2.0 * src.a * dst.a);\n",
};