diff options
| author | 2010-07-30 19:20:09 -0700 | |
|---|---|---|
| committer | 2010-07-30 19:20:09 -0700 | |
| commit | eb4e0c3c1c8e82f363b86a3751f72d7d496ebd1f (patch) | |
| tree | 0371ab6229d7eb2f2b430541f4526d74d41cf447 /libs/hwui/ProgramCache.cpp | |
| parent | e2e5e6746b8670a4ee4fb66b5947e7fab0814420 (diff) | |
| parent | 06f96e2652e4855b6520ad9dd70583677605b79a (diff) | |
Merge "Refactor Skia shaders handling."
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
| -rw-r--r-- | libs/hwui/ProgramCache.cpp | 18 | 
1 files changed, 9 insertions, 9 deletions
| diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp index c9e2d2e6d423..23923f6c6a4a 100644 --- a/libs/hwui/ProgramCache.cpp +++ b/libs/hwui/ProgramCache.cpp @@ -106,9 +106,9 @@ const char* gFS_Main_FetchBitmap =  const char* gFS_Main_FetchBitmapNpot =          "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";  const char* gFS_Main_BlendShadersBG = -        "    fragColor = blendShaders(bitmapColor, gradientColor)"; -const char* gFS_Main_BlendShadersGB =          "    fragColor = blendShaders(gradientColor, bitmapColor)"; +const char* gFS_Main_BlendShadersGB = +        "    fragColor = blendShaders(bitmapColor, gradientColor)";  const char* gFS_Main_BlendShaders_Modulate =          " * fragColor.a;\n";  const char* gFS_Main_GradientShader_Modulate = @@ -144,23 +144,23 @@ const char* gPorterDuff[12] = {          // Dst          "return dst;\n",          // SrcOver -        "return vec4(src.rgb + (1.0 - src.a) * dst.rgb, src.a + dst.a - src.a * dst.a);\n", +        "return src + dst * (1.0 - src.a);\n",          // DstOver -        "return vec4(dst.rgb + (1.0 - dst.a) * src.rgb, src.a + dst.a - src.a * dst.a);\n", +        "return dst + src * (1.0 - dst.a);\n",          // SrcIn -        "return vec4(src.rgb * dst.a, src.a * dst.a);\n", +        "return src * dst.a;\n",          // DstIn -        "return vec4(dst.rgb * src.a, src.a * dst.a);\n", +        "return dst * src.a;\n",          // SrcOut -        "return vec4(src.rgb * (1.0 - dst.a), src.a * (1.0 - dst.a));\n", +        "return src * (1.0 - dst.a);\n",          // DstOut -        "return vec4(dst.rgb * (1.0 - src.a), dst.a * (1.0 - src.a));\n", +        "return dst * (1.0 - src.a);\n",          // SrcAtop          "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",          // DstAtop          "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",          // Xor -        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, " +        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, 1.0, "                  "src.a + dst.a - 2.0 * src.a * dst.a);\n",  }; |