diff options
| author | 2015-02-19 14:31:36 -0800 | |
|---|---|---|
| committer | 2015-02-19 14:31:36 -0800 | |
| commit | 4fecab570da64a1956352aedf1b3245d3ba26030 (patch) | |
| tree | 4986924779f175b20662b8f41144fdb5f40d40b2 /libs/hwui/ProgramCache.cpp | |
| parent | 644ebc8800ad5e2fa1c239bd65a2cf6a88e6556b (diff) | |
| parent | 32acf753e8989766f67fd5300d3eb467f707cc79 (diff) | |
Merge commit '32acf753e8989766f67fd5300d3eb467f707cc79' into HEAD
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
| -rw-r--r-- | libs/hwui/ProgramCache.cpp | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp index 06353c096adc..62835e01cb3a 100644 --- a/libs/hwui/ProgramCache.cpp +++ b/libs/hwui/ProgramCache.cpp @@ -347,12 +347,6 @@ const char* gFS_Main_FragColor_HasRoundRectClip = const char* gFS_Main_DebugHighlight = " gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n"; -const char* gFS_Main_EmulateStencil = - " gl_FragColor.rgba = vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 1.0);\n" - " return;\n" - " /*\n"; -const char* gFS_Footer_EmulateStencil = - " */\n"; const char* gFS_Footer = "}\n\n"; @@ -617,7 +611,6 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti && !description.hasColors && description.colorOp == ProgramDescription::kColorNone && !description.hasDebugHighlight - && !description.emulateStencil && !description.hasRoundRectClip) { bool fast = false; @@ -698,9 +691,6 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti // Begin the shader shader.append(gFS_Main); { - if (description.emulateStencil) { - shader.append(gFS_Main_EmulateStencil); - } // Stores the result in fragColor directly if (description.hasTexture || description.hasExternalTexture) { if (description.hasAlpha8Texture) { @@ -779,9 +769,6 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti shader.append(gFS_Main_DebugHighlight); } } - if (description.emulateStencil) { - shader.append(gFS_Footer_EmulateStencil); - } // End the shader shader.append(gFS_Footer); |