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author Chet Haase <chet@google.com> 2012-09-18 14:13:57 -0700
committer Android (Google) Code Review <android-gerrit@google.com> 2012-09-18 14:13:57 -0700
commit48618c987eed656bf3d8baa6ce25b7f5d3f4a43e (patch)
treef5f4bd5532977ec9c456aa425235fbbd76c06a9f /libs/hwui/ProgramCache.cpp
parentcdf964eab3cb9381745886f35b8c5a73ba61e28d (diff)
parent0990ffbc4d407e174423a4a04b5902ed83f71db5 (diff)
Merge "Fix GL shader bugs" into jb-mr1-dev
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r--libs/hwui/ProgramCache.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 2d13f6069fd5..6baf44847d4b 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -294,8 +294,8 @@ const char* gFS_Main_BlendShaders_Modulate[6] = {
";\n",
";\n",
// Modulate
- " * fragColor.a;\n",
- " * fragColor.a;\n",
+ " * color.a;\n",
+ " * color.a;\n",
// Modulate with alpha 8 texture
" * texture2D(baseSampler, outTexCoords).a;\n",
" * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
@@ -305,8 +305,8 @@ const char* gFS_Main_GradientShader_Modulate[6] = {
" fragColor = gradientColor;\n",
" fragColor = gradientColor;\n",
// Modulate
- " fragColor = gradientColor * fragColor.a;\n",
- " fragColor = gradientColor * fragColor.a;\n",
+ " fragColor = gradientColor * color.a;\n",
+ " fragColor = gradientColor * color.a;\n",
// Modulate with alpha 8 texture
" fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
" fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
@@ -316,8 +316,8 @@ const char* gFS_Main_BitmapShader_Modulate[6] = {
" fragColor = bitmapColor;\n",
" fragColor = bitmapColor;\n",
// Modulate
- " fragColor = bitmapColor * fragColor.a;\n",
- " fragColor = bitmapColor * fragColor.a;\n",
+ " fragColor = bitmapColor * color.a;\n",
+ " fragColor = bitmapColor * color.a;\n",
// Modulate with alpha 8 texture
" fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
" fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"