diff options
| author | 2011-12-12 11:44:32 -0800 | |
|---|---|---|
| committer | 2011-12-12 11:44:32 -0800 | |
| commit | ee698a01bdc9ea7aa2b1cd729109b194a130f9f5 (patch) | |
| tree | 068f0483d23cd70a8fb5615caeb1189c5bd3d956 /libs/hwui/Program.h | |
| parent | 549d5f88bf96f93de5d10f094bda4a62ac5ebe3a (diff) | |
| parent | 05bbde70fd2a3af737656b9f8c5a25b56429632e (diff) | |
Merge "Free up resources by deleting shaders early on"
Diffstat (limited to 'libs/hwui/Program.h')
| -rw-r--r-- | libs/hwui/Program.h | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/libs/hwui/Program.h b/libs/hwui/Program.h index 764cb0583b24..edd12093f474 100644 --- a/libs/hwui/Program.h +++ b/libs/hwui/Program.h @@ -122,18 +122,17 @@ private: GLuint buildShader(const char* source, GLenum type); // Name of the OpenGL program - GLuint id; - - // Name of the shaders - GLuint vertexShader; - GLuint fragmentShader; + GLuint mProgramId; // Keeps track of attributes and uniforms slots - KeyedVector<const char*, int> attributes; - KeyedVector<const char*, int> uniforms; + KeyedVector<const char*, int> mAttributes; + KeyedVector<const char*, int> mUniforms; bool mUse; bool mInitialized; + + bool mHasColorUniform; + int mColorUniform; }; // class Program }; // namespace uirenderer |