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author Romain Guy <romainguy@google.com> 2011-12-09 12:55:37 -0800
committer Romain Guy <romainguy@google.com> 2011-12-09 12:55:37 -0800
commit05bbde70fd2a3af737656b9f8c5a25b56429632e (patch)
tree9bfe33e07e50af451260807d67606d1b75e692f8 /libs/hwui/Program.h
parent9477c6e6581ce97976250951f33e1297604ac777 (diff)
Free up resources by deleting shaders early on
Change-Id: I29a39775732c0a48d3e6823f7afa3e741cae8541
Diffstat (limited to 'libs/hwui/Program.h')
-rw-r--r--libs/hwui/Program.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/libs/hwui/Program.h b/libs/hwui/Program.h
index 764cb0583b24..edd12093f474 100644
--- a/libs/hwui/Program.h
+++ b/libs/hwui/Program.h
@@ -122,18 +122,17 @@ private:
GLuint buildShader(const char* source, GLenum type);
// Name of the OpenGL program
- GLuint id;
-
- // Name of the shaders
- GLuint vertexShader;
- GLuint fragmentShader;
+ GLuint mProgramId;
// Keeps track of attributes and uniforms slots
- KeyedVector<const char*, int> attributes;
- KeyedVector<const char*, int> uniforms;
+ KeyedVector<const char*, int> mAttributes;
+ KeyedVector<const char*, int> mUniforms;
bool mUse;
bool mInitialized;
+
+ bool mHasColorUniform;
+ int mColorUniform;
}; // class Program
}; // namespace uirenderer